How I made the most beautiful N64 Level
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Published 2023-01-28
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Patreon: www.patreon.com/Kazestuff
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🐦 twitter.com/KazeEmanuar
MERCH: kazemerch.myspreadshop.com/all
Source Optimization: • FIXING the ENTIRE SM64 Source Code (I...
This level's OST is here: • Dreamy Flights in Gloomy Lights OST
Bob omb optimization: • About Bob Ombs and Microseconds on th...
This video was sponsored by Brillian
All Comments (21)
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Correction at 6:43 - A 4x3 Matrix can do all those 4 transformations, It can do any affine matrix - but the math operations for animated bones now assume that only rotation is going to happen which makes multiplication a little faster.
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Kaze is just the final evolution of 90's programmers. He knows how to work around the limitations of the hardware, and thrives because of it.
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I always like to imagine time traveling and showing this to the programmers back in the day to blow their minds
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You're legit approaching PS2 levels of visuals on an N64 and you're STILL improving!!🤯
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The clouds animation is one of the most beautiful things I ever saw in a N64 game.
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Imagine doubting Kaze's skill. This is absolutely incredible stuff.
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It's incredible to see how much optimization you're getting out of Mario 64 by redoing everything. I know basically nothing about programming but even I can tell that the level of knowledge to go this deep is seriously impressive.
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Kaze: There are 4 cap powerups and over 160 stars Nintendo: And a tasty DMCA takedown for your hard work <3
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Your dedication to this project is astounding. I look forward to playing the completed game.
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Your level design in terms of gameplay and graphics has improved so much over the years, nothing more to say than only respect for you!
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Kaze out here making the Super Mario 65 we all imagined as stupid little kids. This course (and all the cap courses I've seen, really) is stunningly beautiful. Really excited to get my hands on this. Couple questions tho: 1. What exactly are "side courses"? Are they like the secret slide and secret aquarium? 2. How many stars per course?
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This really demonstrates how we release hardware way too frequently and don't give software nearly enough time to fully utilize it. This was especially true for consoles in the 90s and early to mid 00s, and even more true for PC hardware.
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I’m looking forward to when Return to Yoshi’s Island gets finished, I’ve played the demo and it was so much fun
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Once I was old enough to see the difference between mario 64 and majoras mask, I always knew the N64 was never really taken advantage of like the NES/SNES. Glad to see it really wasn't! This is really cool work. subbed.
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This is absolutely amazing! I enjoy relistening to your SM64 optimization videos from time to time. Looking forward to a full release!
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Brilliant™ video kaze although there is a mistake at 5:05, it's actually me making super expensive graphical choices and forcing you to work around them to make them run smooth
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This man is the Mario 64 hack MASTER. Knowing every single nook and cranny that makes the game tick, overcoming whatever limitations necessary to make the game run and look the best it could on real hardware, far better than Nintendo could.
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It's ridiculous how people don't realize just how powerful the N64 was.
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Return to Yoshis Island is back on track! Remember streaming the demo a while ago! This just looks amazing! Weiter so Kaze :D
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Congrats on getting the sponsor man. Level looks great and the upgrades you've made to the engine are awesome.