Unreal Engine 5.2 Tech Demo Full Presentation | State of Unreal GDC 2023
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Published 2023-03-22
#unrealengine5 #ue5 #gaming
All Comments (21)
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"These games are getting really realistic" -Bill Gates in Doom, in 1990s
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Technology is hitting so hard this year. Its starting to really feel like we're living in the future.
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3:32 looks insanely realistic
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They have now officially made unreal engine so detailed that youtube can't properly render it, lol. Entire presentation is full of those blurs where youtube can't quite keep up.
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This is what it felt like when we got CryEngine editor for Crysis 16 years ago it was so impressive and ahead of its time. This is impressive and look forward to getting creative again.
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pretty insane demo. That parallax-style material is gorgeous. Very excited to mess around with the new procedural tools. These massive open world games that were only achieved with huge teams are slowly becoming a thing of the past. With these new tools, I hope this allows game devs to get back to focusing on art direction rather than spending all their time on making sure they have amazing graphics. I'm also curious - they made the procedural generation section seem like all you have to do is change a few numbers and you can make these changes in seconds - but how much setup do these procedural environments need in the backend? If it takes weeks to set up these tools, I feel like this may be little misleading. Either way, really cool stuff.
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Quite impressive, the question is how those procedural system works and how easy is to replace them with your own assets and make it work properly
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Wow almost looks real like actually real. Imagine this but in a VR
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Man, I wish I could watch this without YouTube compression...
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I always look forward to when these tech demos are shown. Unreal never ceases to amaze me.
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All I can imagine while watching this is how amazing Tomb Raider will look in UE5
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Wow, that's insane. Hard to believe that that's all being done procedurally...
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Can't wait to use these updates for design! Every year UE gets better.
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And let's think about how this empowers people like writers as well. The tools are so easy to use that basically anyone is going to be able to use Unreal to visualise their ideas without having to spend weeks handcrafting every single area. You have your plot relevant areas, and then you let the procedural systems fill in the rest as needed. And you tweak as you go.
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This is so dope! I know all the creators are on the same flow right now, with imagining all this. It's amazing to get all these creative tools!
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3:07 man even the tyre has spot on physics. its getting crazy and im looking forward to it.
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This jaw dropping graphics reminds me of Turok game and VooDoo 1 :) I had same feeling over 25 years ago.
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data compression technology is really gonna have to be put to the test if new projects are going to become far more dense. I wonder how much disk space this project uses...
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Absolutely incredible the work that goes into these projects is unreal hats off
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The fact there are no LOD pop-ins is blowing my mind.