The Seatruck - Unloading Subnautica’s Icebreaker
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Published 2023-02-11
Embark on a journey of adventure and discovery with the Seatruck - a versatile vehicle unrivalled by any other in the Subnautica universe in terms of customization for the way you want to play. Today we explore the Seatruck and its modules and upgrades to give you all the information you need when surviving in Subnautica frozen northern region. But not all is as it seems, with a mysterious friend providing some help along the way. Today we discover all of this in ‘The Seatruck – Unloading Subnautica’s Icebreaker’.
Thanks to The Last Bacon for featuring on today’s video! Check him out!
youtube.com/@TheLastBacon
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▼ Time Stamps ▼
0:00 - Introduction
0:21 – Design, Operation and Power
1:31 – Materials, Protection, Health and AI
2:14 – Speed & The Worlds Fastest Pug
2:40 – Crush Depths
2:55 – Module Attaching
3:07 – Fabricator Module
3:29 – Aquarium Module
4:19 – The Last Bacon?!
4:30 – The Sleeper Module
4:56 – The Storage Module
5:16 – The Docking Module & Prawn Suit
6:04 – Bacon No More & Teleportation Module
6:41 – Speed & Defensive Upgrades
7:59 – Conclusions & Thanks
Thanks for watching The Seatruck - Unloading Subnautica’s Icebreaker
All Comments (21)
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Next time the video will be mine :D Thank you for having me!
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When I first got the sestruck I missed the seamoth so much but when I upgraded the seatruck... oh boy, I missed the cyclops even harder
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The seatruck is when you have 1 thing that can do anything, but only in a very mediocre way, while other vehicles are basically pros at whatever they're specifically designed for
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i feel like modules not having a crush depth was only done for gameplay reasons. it'd be annoying to keep track of all their depths - especially when the game decides to randomly disconnect them all, or you misclick - so they removed it to alleviate some annoyances. i do think they'd draw their crush depths from the cabin though. Depth upgrades just rearrange the atoms of each vehicle, so it's not inconceivable that it could extend that effect to any connected modules.
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Bacon's appearance was a genuine but amazing surprise! Would be could if there would be more in the future.
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Fun experience with the Seatruck was managing to get it stuck inside of the Mercury 2 bow. Was playing on my laptop with low settings and sometimes it'd take awhile for things to load. I had looked up coordinates for the bow and drove directly to them, not realizing that I had driven inside of an unloaded area. 20 seconds later and I realized I'd driven into my tomb.
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The Sea Truck: For when you want a cyclops, and a seamoth, so you get something that's a worse version of both. It would be great for a larger environment like with the original Subnautica, but with all the tight spaces of BZ, it just can't handle well unless you dump all the modules, at which point it becomes a worse Seamoth. It has potential but doesn't really fit well. Maybe if the storage was buffed so you had large walls of storage instead of a handful of small compartments I'd have a highet opinion of it, or if it had better speed and handling, but as it is, there's barely any point to using it, as by the time it gets big enough to have the modules that make it worth taking on long trips, it's too large to get it far very easily. We should have just gotten a medium sized submarine instead, perhaps even something that could dock to a seamoth to make it a bigger ship with more storage and abilities, while still using the seamoth as the driver seat you could undock from as needed.
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the seatruck dock is also a much neater way to keep all the modules nearby, rather than just having them float about.
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Let me guess, Neptune rocket next?
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Awesome video, these are so well made. Also was not expecting to see Bacon when I clicked on this
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I really love how this is formatted like a manual given to a Seatruck pilot.
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I actually liked some of the upgrades the seamoth had, and liked its modularity. Yes it's a slightly worse version of both previous vehicles, but thats kinda how modularity works, you sacrifice performance for adaptability. But also the afterburner was very fun and its ability to just kill most creatures (like those annoying ass cryptosuchus) was SO useful. Also, the jukebox was FIREEEE.
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The effort this man puts into his thumbnails is just wild
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i love how subnautica devs changed up the idea of seamoth. and made it into this whole new thing you can add storage, fabricators and much more
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In the first version of below zero when robins name was still Robin Goodall the sea truck actually had a backup camera
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The aquarium module is so underrated, I never had to worry about food while taking long trips or food using up my inventory space
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Two great Subnautica YouTubers in one video. What have I done to deserve this?
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Its weird because I never said anything to them, I never sent an email with suggestions, but the whole time I was playing Subnautica I kept saying "we need something slightly larger than a Seamoth that can do more" and sure enough, the psychic bastards heard me and DID IT! When I found out there was a PRAWN carrier I damn near peed my pants.
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the cyclops was better but i get that there aren't enough open areas to drive the cyclops freely in subnautica below zero. I also like the option to detach the modules and basically drag a buoyant hotel room around underwater
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I feel like if the seatruck was a little faster then it would be a better vehicle, as currently there’s no reason to attach a recreational module as it slows you down far too much. Also the appearance of bacon was quite a surprise