Which TF2 community modes would work in Casual?
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Publicado 2023-08-16
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Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ 2 — Modern Day...
Sorry I didn't get to the more niche modes, the video was already pushing an hour so I didn't want to waste more time on modes that only two or three people actually play. That said, if you are one of those two or three people, I'd love to hear your feedback
Todos los comentarios (21)
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Fun Fact: Merasmus' transformation ability where he turns into miscellaneous props is an intentional reference to prop hunt
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If Class Wars is ever added, whoever codes the VScript version of it NEEDS to limit the amount of particles active at a time, otherwise Pyro, especially Pyro Vs Pyro match-ups, will break servers almost instantly.
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Jump maps and MGE should be added to the neglected "Training" of TF2
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balloon race would be incredibly fun in casual, it would fit perfectly in with other payload race maps (which IMO should be added to the main map category than its own separate one, payload race is leagues more normal than something like mannpower or pass time and i just dont think it belongs there)
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Honestly, as someone who has wanted some kind of update or attention given to MvM, stop that tank sounds like a wonderful possible addition to the game. I've actually never heard of it prior to this video so I'm glad it was mentioned.
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Shounic actually made a video about regular tf2 with upgrades Engineer became meta because his sentry upgrades were very cheap and very powerful, so the whole game came down to assisting engi or targeting him
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as a rule of thumb, if pass time of all gamemodes is able to be made and stay in the game for this long, then any gamemode the community makes has a chance to be added
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I think if Class Wars were added as an official mode, I'd rather see maps carefully made to cater to the weaker classes while hampering the strengths of the better classes rather than having class-specific buffs, be it limiting useful sentry spots, making spam-proof one-way doors for the attacking team to prepare behind, or other similar things, which could be made universal or scripted to show up as needed depending on the matchup chosen so the map itself balances the intense power imbalance between the classes that fall more to one extreme or the other.
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I actually think that dodgeball and jump would work pretty good in the training mode.
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Seeing a lore+copyright friendly Slender Fortress in the actual game would be so damn great
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Community gamemodes in tf2 have always been a strange case to me
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Super Zombie Fortress is ultimately a VASTLY different experience than L4D and I think it's unique and interesting enough to stand on its own merits. For starters, 20 players vs 4 player zombies at the start of the game is super different compared to 4 players vs AI. Because you're just one of of dozens of people, cooperation is also less emphasized, since one death matters less - there's only one zombie class and one zombie special that is even able of incapacitation. Every survivor is for himself here and it does give a great vibe of player numbers dwindling as the map goes on and you may or may not be able to finish the map desperately trying to cap the final point. When there's lots of people, you have to constantly look around to make sure you're not flanked or left behind, and while you're alone, it feels epic trying to fight off the horde yourself. You're not playing SZF for the cooperation, you're playing if for the panic and drama. If L4D is a horror/thriller movie, SZF is a reality TV show like Takeshi's Castle. The biggest issues I see for this gamemode is the theming and zombie mechanics. I'd definitely streamline the zombies and instead of trying to copy L4D by adding specials, let's make a single zombie melee based class similar to Demoknight that has a couple of abilities similar to VSH, but of course dialed down a lot more. This should make the mode more approachable for the Casual audience. As for themeing, Merasmus could just come up with a new kind of monster like mutant rat people or something, it doesn't have to be L4D themed... or even horror themed for that matter, just as long as the core experience that makes SZF so appealing remains.
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Its a shame you didn't mention the medic vs engineer zombie gamemode cause its such a fun gamemode. Its essentially infected in tf2. engies being the survivors, and medics being the zombies. The main goal for engies is to survive until the round ends, and if they die they become a medic. The main goal for medics is kill all the engies. Engies can only build dispensers and teleporters which can be used for barricading and traversal, while medics are stuck with melee and can super jump. I honestly think its a pretty fun gamemode. You can try to team up with other engies make a place to hold out until the round ends, or you could try hiding in spot on your own, or you could just try to find the most busted spot where the zombies' super jump cant get to normally. As for its compatibility with causal... lol idk. Its pretty far from the TF2 formula that you mentioned it probably would need a lot of changes to work. Half of the arsenal for the engies are pretty much garbage so maybe there could be some weapon tweaking, other than that i dont really know. I personally really enjoy the gamemode and wish more servers were running it, or just people playing it in general.
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imagine a world where quickplay was still in tf2
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Thinking about HHH in vsh got me thinking. It could be very cool if for halloween we got a vsh map where the boss is HHH. That would actually fit in really well, tbh
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Official Class Wars would be incredible. Finally free from the shackles of only Dustbowl or only Upward.
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'the hidden' is just Saxton Hale but with a spy-based Hale.
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That "what if Uber upgrades/ mvm upgrade station was in casual" video idea was legit really cool, you should do it sometime
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its funny cuz this scream fortress kind of (and I mean KINDA) added zombie escape/infection. Props to the map makers.
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I was kinda hoping you'd talk about the more absurd versions of x10. I remember there being a x1000 mode that would just boot you instantly if you looked at the beggars bazooka while someone used it