You Should Play Outward Definitive Edition

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Published 2023-08-03

All Comments (21)
  • @purplepotato2612
    This game sounds tedious, painful, slow, and complex. I shall start tonight
  • @Quadrolithium
    Tips from a Veteran: 1: There are places that has 0% I repeat, absolutely 0% ambush chance. Look for places with small butterflies flying around, usually these are close to important supplies such as a well. So you can devote all of your time sleeping and repairing. 2: Always take a sip of water before combat, that provides a stamina recovery buff 3: do not be ashamed of being a scumbag, trapping your enemies is not a warcrime, human bosses usually has dialogue before the fight. So you can turn the boss room into a trap house. And make him walk all over it. His lackeys/mobs provide enough material to make those traps (weapons and armor, dismantle them for metal and cloth, then make traps with it). Only idiots fight fair. Tip the scales to your favor.
  • This video is more effective at showing what a game really is about than any other review I've ever seen. The things that I really want to know about a game, the nuance, is generally never there in rushed reviews that have to come out on a deadline. GREAT job here.
  • @Johannicus
    I LOVE Outward! I have spent almost 1k hours doing builds, playing co-op and enjoying the enviroments/music. Such a gem.
  • @RyeBreadGangster
    I bought this one on launch day. It was a fun experience. One little detail I've loved about the game is the relaxed stance you can take with polearms while traversing. The way my character's spear rests on the shoulder. It just looks like I'm a soldier traversing a great distance.
  • @Fixti0n
    Outward is one of my favorite games and it is nice to see it reaching out of its niche. Its one of the most rewarding games ive ever played, and getting good in it is just as rewarding, if not more then getting good in a Formsoft game. Outward truly makes you feel like an adventurer going on a grand quest, not a kid sitting on a ride in the theme park, you get lost, you find something new, you are filled with both wonder and dread. We need more games like this, and am glad to see your are giving it the attention it deserves.
  • @GTsvetkovski
    I bought Outward because of your first video discussing difficulty in Souls-likes. When I started, I was greatly put off, even deleted my 1st save after getting captured by the bandits. After a week, I gave it another try, and had a great experience for about 20 hours until I felt overwhelmed with joining Sorobor and how difficult it became to upgrade my weapon beyond the desert shark variant. However, this video reignited my interest and after a 5 month break I will continue my journey
  • @MATCHLESS93
    Played it earlier this year - one of my favorite games. Brought me back to Morrowind times when I really liked RPGs.
  • @Evanz111
    “It was awfully fun, eventually” is a fantastic way to summate this video at the end!
  • @scrambamble7309
    This is the game that introduced me to your channel. I followed the development for a while and played it non-stop. Nothing but love for this game and your channel
  • @Dr_Donald_Duck
    The Matthew effect, Moskowitz's Perfect Pasta Sauce and Outward. The 3 founding pillars of this channel. Praise be.
  • @billbadson7598
    Outward is definitely a hidden gem. Low budget and clunky as hell, but so many amazing ideas. I got sincerely emotional after learning rune magic and practicing with it a little bit. It’s really a simple system and there aren’t that many spells, but no game I’ve ever played has handled the “feeling” of casting magic better than rune magic in Outward. The tl;dr is that you learn a bunch of runes that do nothing on their own, but when you cast different runes in sequence you end up with a spell based on the types and order of runes you cast, and as you become more experienced you can create longer rune patterns to cast more advanced spells. I loved being a rune mage running around without a weapon, and having to keep an eye out for dangers so I could preemptively cast the runes to summon a glowing magic 2-handed lightsaber
  • @SneakySnorunt
    Glad you're playing Outward! Had an incredible experience in my playthrough last year. Very satisfying learning curve.
  • @KingJerbear
    Great video, and what a cool interview at the end there! It's been on my radar since it's release but I haven't yet commited to delving into the experience. I think watching this sent me over the edge
  • This game looks incredibly immersive. Very old school d&d. Dropping your backpack to fight especially makes me think of d&d. I want to play it now, dang it man I only have so much money for games.
  • Never finished it (rarely finish games) but its one of my favorite games in the last decade. The exploration, immersion, and theming is fantastic. The music is also amazing.
  • @Farengast
    I don't know if this really applies to Outward but I really miss how many old school games got easier as you power up giving a huge sense of progression. Old NES RPGS would almost always start with you leaving town, fighting one battle against over world monsters and having to go back and rest after each one until you powered up. The old Might and Magic games would see you getting only 1/3rd the way through early dungeons before you had to pack it in back to town because you didn't have health/healing to go on. And then when they became a cake walk by the end it felt amazing. But alas nowadays difficulty curves need to be flat or increase and everybody whines like babies if the final boss is "too easy" or the early game "too hard".
  • @caravaneerkhed
    Yessss dude! This was why I subbed to you in the first place and although I haven’t beaten outward yet it’s such a great game, I really gotta go back to it and give it more of my time
  • @justthere845
    Thank you so much for showing me this game. I found the game when you described it in your difficulty options video and it was love at first sight.