Ubisoft Isn't Bad... It's Infuriating

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Published 2024-03-17
Written, Voiced, and Edited by Lucas Raycevick
Graphics by Stoofer
Support the Channel at: www.patreon.com/raycevick or paypal.me/LucasRaycevick
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Media List (In-Order):
Guardian's of the Galaxy Vol. 3
Guardian's of the Galaxy
Ed Sheeran - Blue (Live Acoustic)
Bring Me The Horizon - AmEn!
Game of Thrones
Spider-Man 2
Call of Duty Modern Warfare (2019)
League of Legends
Fortnite
Tom Clancy's XDefiant
The Crew Motorfest
Far Cry 6
Watch Dogs 2
Assassin's Creed Odyssey
Assassin's Creed Valhalla
Tom Clancy's The Division 2
The Killer
Far Cry 4
Assassin's Creed
The Godfather (The Game)
Final Fantasy XIII
Halo 3
Halo 2
Call of Duty 4 Modern Warfare
Bioshock
Mass Effect
Grand Theft Auto V
Grand Theft Auto IV
Call of Duty Modern Warfare III (2023)
Madden '23
Prince of Persia: The Lost Crown
Assassin's Creed II
Far Cry Primal
For Honor
Hyperscape
Spacie Junkies
Far Cry 3 Blood Dragon
F1 2021
Call of Duty Ghosts
Far Cry 2
America's Army True Soldiers
Tetris Ultimate
Far Cry 3
Skull & Bones
Far Cry New Dawn
Tom Clancy's Ghost Recon Breakpoint
The Crew
Rider's Republic
Tom Clancy's Ghost Recon Wildlands
Tom Clancy's Rainbow Six Extraction
Tom Clancy's Rainbow Six Siege
Watch Dogs
Assassin's Creed Revelations
Assassin's Creed Origins
Burnout Revenge
SSX 3
Far Cry Instincts Predator
Assassin's Creed Brotherhood
Halo Wars
Far Cry 5
Immortals Fenyx Rising
Tony Hawk's Pro Skater 5
D&D Dark Alliace
Fast and Furious Crossroads
Metal Gear Survive
The Lord of the Rings: Gollum
Trackmania
Assassin's Creed Nexus VR
EA Sports FC 24

Music List:
Alexander Temple and Alex Seaver - Welcome to the Lanes (Arcane - Score From The Animated Series: Act II)
Michael Wyckoff - MythOS (Boneworks OST)
Pure Pwnage Web Series Soundtrack - Rain Snow Sleet Hail
Alexander Temple and Alex Seaver - Too Risky (Arcane - Score From The Animated Series: Act II)
Chris O'Brien - Operation Rescue (Ambient World & World Beat)
Maiko Iuchi - MISSION-IMPOSSIBLE (Akudama Drive Original Soundtrack)
Brian Reitzell - Fixer Contract (Watch Dogs OST Extra and Side Content Music)
Jason Graves - The Call Of The Widu (Far Cry Primal Original Game Soundtrack)
Saunder Jurriaans & Danny Bensi - Ragnar's Ride (For Honor Original Game Soundtrack)
Hyper - A Darker Secret (Hyperscape OST)
The Flight - Sparta (Assassin's Creed Odyssey OST)
Jesper Kyd, Sarah Schachner, Einar Selvik - Assassin's Creed Valhalla Main Theme (Assassin's Creed Valhalla Original Game Soundtrack)
Graeme Norgate - Wild West Cutscene (Timesplitters 2 OST)
Graeme Norgate - Mexican Mission (Timesplitters 2 OST)
Shawn Lee - The Slingshot OST Version (Bully Scholarship Edition Complete Soundtrack)
Alexander Brandon - Tunnel Conversation Unused (Deus Ex Original Sounds & Remixes)
Hiroshi Okubo - BOOMBOX (R:Racing Evolution OST)
Hiroshi Okubo - Turn The Page (R4 - The 20th Anniversary Sounds)
David Helpling - Multiplayer Theme Beta (Project Gotham Racing 2 Beta OST)
Hioshi Yamaguchi - One of a Kind Retro Version (Bayonetta Original Soundtrack)
Binary Domain Original Soundtrack - Amada Corporation
Black Screen Records - A New Frontier (VA-11 HALL-A COMPLETE SOUND COLLECTION)
Michael Wyckoff - Who Am I (Boneworks OST)
Taku Inoue - Nitro Right Now (Ridge Racer 3D OST)

Youtube List:
lexi aka newlynova
DigitalFoundry
Door Monster
NoClip Archive
GameTrailers.com Archive
Jack Sather
Nick930
Chris Reay
The Game Design Perspective
Clu
OperatorDrewski

All Comments (21)
  • @gdperspective
    This is Santiago. Thanks for the shoutout! Many Ubisoft developers feel exactly the same way as you in this video. We all see the potential... until we don't anymore.
  • The Best part of ubisoft games is when you complete them and think about how much better they could be
  • Ubisoft is always sooooo close to making a game I would love to sink hours into, and then mess something else up so horribly its ruined.
  • @Djrealfake
    I had absolutely no idea that assassin's Creed Valhalla was the best selling in the series because I have yet to meet a person who actually liked the game.
  • @LilBoyHexley
    I've always thought of the Ubisoft formula as being essentially "think of cool idea, pay whatever number of graphic designers and world artists necessary to make it a reality. Make the gameplay and story work however you can in the deadline." It works because nailing a super detailed world with a cool concept is actually something that can be done fairly relaibly if you have the reaources. A few brainstorming sessions and you have a bunch of cool ideas. Throw enough people at the problem and you can make a huge, beautiful map within your alloted time. But game mechanics and systems are largley not a numbers issue, they're a time issue. You need to test and iterate and test and iterate, and there's no way around it. So reusing what already worked is the only thing that can be done consistently.
  • @A1R617
    Ubisoft games the types of games you buy 2 years after release when they cost about 10 euros and have all the bugs fixed.
  • @MachoMan_Vert
    I find it deeply ironic that they popularised the phrase "Definition of insanity is doing the exact same thing over and over again, and expecting something different"
  • From an ex-Ubisoft Ghost Recon developer - it's shit, it's all shit. The game designers were sending internal emails studio wide for everyone to pitch in with ideas for online game modes (that was their job by the way, as game designers... to design the game).
  • @yupyupyup732
    I work at Ubi and think you've nailed it, each year we're given updates on upcoming games and so often the premise is SO exciting, but ultimately the trust that we stick to those core concepts isn't there for me anymore. I don't think execs believe you can sell a game just on a unique and well executed vision. Believe it or not GR Breakpoint looked INCREDIBLE initially, the military sim that people wanted GRW to be. In the end it was accused of being a reskin because it pulled punches and i guess that's so it felt more of a game for everyone.
  • @Naz-xk6hq
    Not me but someone on crowbcat’s video on Ubisoft: “ Ubisoft have 10/10 ideas but 6/10 execution”
  • @lol_vevo
    I pray to god Ubisoft sells/licenses the Watch_Dogs IP to someone who can make the genuinely interesting and brilliant setting realize it's full potential, similarly how Bethesda licensed New Vegas to Obsidian. There is so much unrealized potential I still can't come to terms with the fact Legion killed the franchise
  • TIP: For Rider's Republic go to settings and set voice AND music to 0. The game becomes exponentially more enjoyable. Play your own music and put on subtitles so you only have to read what Ubisoft thinks influencer-cringe sounds like
  • @erasmus7061
    Ubisoft really is the Mcdonalds of video games. Not bad enough to swear it off, but not good enough to crave it every day
  • @seto007
    The statement "it's better to be bad than to be boring" is a rather perfect summary of why I haven't bought a Ubisoft game since Siege
  • I want Ubisoft to be a pallbearer at my funeral so they can let me down one last time.
  • @click004hd7
    The TimeSplitters 2 music at 8:16 is so nostalgic. Wasn’t expecting it in a Ubisoft video. Great video
  • @CriticalNobody
    Modern Ubisoft games can have soul, but its usually hard to see buried beneath so much bullshit and tedium. And that’s if it can be seen at all.
  • It's a real shame, how Ubisoft turned out. I remember back in the 2000s, Ubisoft was releasing some of the most unique, cool games I'd ever played. Splinter Cell, Prince of Persia, Far Cry 1 and 2, Rayman, and the OG Rainbow Six games
  • @SOFTDRINKTV
    Love the DVD bouncing raycevick at 08:57. Editing here is top notch as always
  • @aspleen1102
    Just discovered your channel randomly Yesterday, And I can't stop watching all your vid' (and english is not even my main language) Really I can see all the work behind the scene on each of those. I like the tone and the rythm and tend to agree with all you said (not just on this one) 👍