EA's Goldeneye "Successor"

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Published 2022-04-03
00:00 - Intro
03:30 - Rogue Agent
15:41 - Underworld
18:02 - What Happened
23:52 - Q&A + Credits

Danny Bilson Interview: soundcloud.com/raycevick/sets/test?utm_source=clip…

Written, Voiced, and Edited by Lucas Raycevick
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Music List:
Agent Under Fire OST - Combat03
The World Is Not Enough PS1 OST - Main Menu
Nightfire OST - Warehouse Shootout
Everything or Nothing OST - To The Rally Car
Goldeneye Rogue Agent OST by Paul Oakenfold
Morisson Poe - Pearl Necklace (Instrumental)
Everything or Nothing OST - New Orleans Jazz Demo Music

Footage List:
007 Everything or Nothing
007 Nightfire
007 Agent Under Fire
Moonraker
Casino Royale
Goldfinger
Goldeneye Rogue Agent
Goldeneye (Film)
Knights of the Old Republic
Manhunt
Mirror's Edge Catalyst
Metal Gear Solid V: Ground Zeroes
Prey (2017)
Goldeneye (Game)
Halo Combat Evolved
DOOM (1993)
F.E.A.R.
Half Life 2
Medal of Honor Rising Sun
Halo MCC
Destiny 2
Halo Reach
Halo 2
DOOM (2016)
Halo 5: Guardians
Resident Evil 6
Bodycount
Far Cry 3: Blood Dragon
Crysis 2
Bioshock Infinite: Burial At Sea
The Man With The Golden Gun
Da 5 Bloods
Ghosts of Tsushima
Timesplitters Future Perfect
007 From Russia With Love (Game)

All Comments (21)
  • @Ikcatcher
    This game is like the Ace Combat Assault Horizon of James Bond games On its own, the games aren’t exactly terrible or anything, but putting a well established name on the cover gave it high expectations that couldn’t be reached
  • @00Mike55
    Quickly drop everything! Raycevick uploaded!!
  • @Larry
    I was highly disapointed by this too, more so as EA had the audacity to stick "GoldenEye" on the title, when everyone had been begging for an actual GoldenEye sequel for over a decade by that point, so they were already off to a bad start slapping fans in the face. Then Activision did the exact same thing a few years later!
  • @Kaceydotme
    My (least) favorite part about those stupid wall hack railguns is when you were camping in the air duct hidey hole using the wall hack ability to just kill me no matter where on the map I was. 🔨🔨🔨🔨
  • @CriticalNobody
    Never played Rogue Agent myself, but the weirdest thing I remember about this game back in the day is that the critic reviews were universally meh, but the player reviews on every site I checked were generally really positive. I don’t know if people just loved the concept or had gold tinted glasses, but that divide made me think this was some kind of underrated gem…..GUESS NOT! Edit: 25:43 Oh neat. Thank you sir 😘
  • @Kao108
    Awesome video! And holy shit when you started naming the staff, my jaw was dropping more and more. Man, what a dream team to waste
  • @MGlBlaze
    The idea that Timesplitters Future Perfect got snubbed for THIS game hurts me, especially considering how much I enjoyed and played Future Perfect growing up[ even if I never got to play it online. But as you said, the marketing people and others had a job to do, even if they (I hope) realized it was a load of bollocks. Oh what might have been if Free Radical were given a fair chance and didn't end up dying at Haze's hands. Also host a Timesplitters online match some time with XLink Kai dang it-
  • @GateBro
    In the span of the 26 minutes of this video I've gone from never hearing about this game ever to tearing up at how dirty it got done, the game that was on paper sounded amazing.
  • @MickyD
    Oh this is gonna be good! Haven't even thought about this game in years. Had such a cool concept but fell so flat compared to Agent Under Fire and Nightfire.
  • @Bullet.
    "The enjoyably edgy tone of a Linkin Park album" cracked me up. When you talked about the how the soundtrack blended the levels together, it made me think about how great it is when a game perfectly pairs music with level design. Halo 3's "Warthog Run" comes to mind. Music/sound might be the most important part of a game's identity to me - Done well, it STICKS in my brain for years, and I associate it with specific memories. Makes me wanna cry when audio isn't used to its full potential.
  • @jasonourso8944
    Incredible video. As someone who has worked in the entertainment industry, when my friends are complaining about video games, how bad they are, how they were rushed, how they didn’t live up to the hype, it’s always difficult for me to articulate how this type of stuff happens. This video needs to be watched by everyone in the industry currently as well as people who are enjoying the games/the consumer. Yes, people do pay lip service to the idea that it’s not the developer‘s fault it’s the publisher, but still there is this undertone of entitlement and anger that makes its way to the people on the ground floor who are creating these games. Imagine that you spend years working overtime dealing with crunch, to then have the money people Force you to release a subpar product. Not only did you see your creation get tarnished but now you get to sit by and watch everybody trash on your work. The talent behind this game is undeniable. And there’s no way that it was the intention of the development team to release a game that people would not enjoy, much less live up to its namesake. This video capture is the fundamental problem with the gaming industry currently.
  • @gh0sthouse
    Okay now we REALLY need retrospectives on the good 007 games you mentioned at the beginning. Everything or Nothing is tragically underrated.
  • @shuckacuck
    I played TONS of Rogue Agent multiplayer. My friends and I trying to lure each other into traps and sticking each other with remote explosives. Good memories
  • @IBM_9001
    The Timesplitters series really doesn't get enough love. I only found the series years later through emulation, and had a great time with all three games.
  • @Spudtron98
    They definitely put their hearts into the concept art, I'll give them that. Lots of personality.
  • I played the DS version of Goldeneye: Rogue Agent. I liked it, because I was starved for FPS and played everything I could get my hands on. I do not want to revisit it to see if it was worse than I remember.
  • @quinnman89
    your videos never fail to ooze with emotion. by the end i just feel bummed out- in a good way! excellent stuff.
  • Nightfire is one of my favorite games of all time. Spent countless hours on it.
  • @Nick930
    Aaah rogue agent... the unofficial death of the 007 game series (followed by the lackluster "From Russia with Love" and whatever the hell Activision tried to do afterwards.) Please IO-Interactive... do this series justice. Also, I only briefly skimmed for the time being, but did you give your thoughts on the multiplayer? Weirdly enough - when I went back and captured footage of the splitscreen, we genuinely had fun with some of the maps. The traps they used in the arenas were a great idea that I'd love to see return in the future. And I loved how they recreated so many iconic areas from the film series for those maps too. Still crap compared to Nightfire or Goldeneye - but better than Everything or Nothing's absurd CCTV camera brawls
  • @somebonehead
    Super powerful ending, it really speaks to broader themes about systems as a whole, not just limited to the one that brought about Goldeneye Rogue Agent. I'm not coming up with some epic, new, groundbreaking hot take, but it's always worth mentioning and reminding ourselves, that we as a society tend to reduce people that inconvenience us as being malicious actors, when in reality we probably would do the same things in their places.