A Dark Journey Through Shadow Tower | Series Retrospective

368,118
0
2024-03-15に共有
Quietly standing in the shadow of King's Field are the Shadow Tower games. Their sales were low and they didn't find much love with the critics. Yet Shadow Tower's menacing dark ambience, wholly different from that of it's brethren, has become more potent - and more interesting - with age. In this video, we'll look into the history of these games, their mechanics, and dig into their hopelessly Stygian atmosphere.

THUMBNAIL BY:
Yuri Chuchmay - The Shadow Tower itself
Lazarus De Lis - The Text and background fill in
twitter.com/LazarusDeLis

Thanks to @AvalancheReviews for lending his voice to the video!

SOCIALS:
www.patreon.com/majuular
twitter.com/majuular

SECOND CHANNEL:
youtube.com/@Majuularcade
Ranking Every King's Field & Shadow Tower Game (video):
   • Ranking Every King's Field & Shadow T...  

VARIOUS PIECES OF SOULS/BLOODBORNE FOOTAGE SOURCED FROM:
SourceSpy91
youtube.com/@SourceSpy91
LongplaysArchive
youtube.com/@longplayarchive

LIST OF MUSIC USED IN THIS VIDEO:
pastebin.com/SF9fv3kN

CHAPTERS:
00:00 - Introduction
3:12 - Shadow Tower - Story
7:20 - Shadow Tower - Overview
13:17 - Survival Horror & Mechanics
20:57 - Shadow Tower - Combat
29:29 - Shadow Tower - Navigation
35:41 - Shadow Tower - Exploration & Atmosphere
37:42 - Shadow Tower - Sound
42:44 - Shadow Tower - Levels & Enemies
1:07:45 - Shadow Tower - MULTIPLAYER?
1:09:13 - Shadow Tower - Conclusion
1:13:08 - Abyss - Development
1:18:12 - Abyss - Introduction & Story
1:25:41 - Abyss - Overview
1:29:09 - Abyss - Ranged Combat
1:34:13 - Abyss - Shrines
1:37:51 - Abyss - Melee Combat
1:40:21 - Abyss - Atmosphere
1:49:21 - Abyss - Levels & Enemies Pt 2
2:12:00 - Abyss - Conclusion
2:15:14 - Conclusion
2:16:11 - Credits

コメント (21)
  • @kyon813
    Majuular, disturbed by the self-reflection necessary to complete Ultima 4, flees to the comfortable, morally ambiguous embrace of FromSoft.
  • @strippinheat
    Tracing the growth of a series or studio through these lengthy retrospectives is much more enthralling than an individual game review.
  • @DeweyManloveX
    Majuular has joined Civvie 11, Accursed Farms and GrimBeard on my "must watch immediately" list--though they mostly cover games outside the genres that I like and play.
  • @chaptap8376
    i loved it when Ruus Hardy went "it's like a Shadow is Towering over me..." One of the most emotional scenes in Fromsoft's lineup
  • @MattH039
    I love this kind of content. It is like anti-clickbait where you click on the thumbnail because you know what you are getting: A long, fascinating deep-dive into a certain topic with wonderful commentary!
  • Some say if you go and binge every video on this channel 3 times and say majuular into a broken mirror. A new video will appear.
  • @TheSuperZOS
    1:15:30 I feel like it's worth pointing out that Yui Tanimura didn't just codirect Elden Ring, but also effectively salvaged Dark Souls 2 as a replacement director once Shibuya flaked. With less than a year to go as well as having to develop for consoles that were now rapidly becoming pastgen, it's kind of terrifying that the game came out as solid as it did even with all the flaws. Not to mention, the DLCs with him fully in control and with none of the deadline crunch ended up head and shoulders above the base game. The man deserves so much more credit than he gets.
  • @Bolsty7
    I love that Miyazaki is completely unaware of the poison swamp memes and From just genuinely include them in every game instinctively through pure passion for them.
  • The phrase "you're lucky Moleman isn't here, he'd never let you talk to me this way" pops into my head every day. Thank you for this gift.
  • @Jacob208
    Thank you for this. Shadow Tower Abyss is my favorite "old Fromsoft" game. I adore it
  • @JakXT
    Yessss, now everyone can learn about Fromsoft's best NPC. Fat Mole. One thing I find interesting about these games that isn’t mentioned in the video is the completion ratings for each level. The completion % is tracked for each zone, which is a bit weird considering the loot is semi-random. Some enemies have guaranteed drops but most have a loot pool, including bosses. A boss may drop one of three or so good weapons, or nothing at all. But apart from tracking secrets and items you’ve collected, it tracks how many enemies you’ve killed, because while enemies respawn there’s actually only a set amount of them, so it’s possible to kill every single enemy in the game and have a completely empty tower to explore! Some rare/unique enemies, or some that have a rare drop, will only spawn after you’ve killed X amount of enemies in the zone, or in a certain room. So it’s a nice incentive to kill as many enemies as you can because you never know what you’ll get. As well as enemies in the first game increasing your stats when you defeat them.
  • Alright, you get a pass on that “who’s that Pokémon?” Ad break. You earned it
  • @tlozfreak888
    I'm pretty sure Miyazaki commented previously on how much he likes poison swamps, which tells me he repeatedly forgets how much he likes poison swamps before he makes the next one, which... explains a lot.
  • I feel like the main distinguishing point of a "survival horror" is that there is a possible "lose state" that can be achieved by poor use of resources, even if this lose state might not actually exist due to certain mercy mechanics. The important thing is that the player is under the assumption that poor tool use can get them into a very hard place.
  • @PXAbstraction
    I was on a trip to Newfoundland for an event with my girlfriend's family recently. The weather sucked and my girlfriend wasn't feeling well so we didnt get to do much, but it was a great opportunity to watch a bunch of your videos. I love your presentation and the fascinating insights you give into leaser-known games like this. Honestly makes me realize how simplistic my own content is. So glsd to see you thriving in this niche of YouTube. Happily signed up to the Patreon. Keep up the great work man!
  • @Speedball57
    In retrospect this feels a lot like "Baroque." Bizzare roguelike that is nothing quite like anything like it before or since. Esoteric.
  • @JohnDoe-uf3lj
    It’s such a bummer Abyss never made it to America. Swords, sorcery, GUNS, and dismemberment? I think a ton of us Americans woulda gotten a big laugh from it!
  • @SklekEdge
    The use of the OoT OST is pure gold. Love these as I finally push my way through the Souls series.