The Hunt For The Craziest Status Effects In Fighting Games

49,478
0
Published 2024-04-13
This journey takes us through many fighting games and their unique mechanics but I honestly could not believe what was waiting for me at the end in regards to the game with the craziest status effects! Fighting game is truly something so great!

Intro To Soku:    • Intro to Touhou 12.3 Hisoutensoku | E...  

Follow me on Twitter: twitter.com/Qmanchu1797
Support me on Patreon: patreon.com/Qmanchu

Timestamps:
00:00 - Intro
01:20 - Android 21
03:50 - Debuffs
07:25 - Ailments
10:20 - Touhou Hisotensoku
16:20 - Outro

All Comments (21)
  • @bigredradish
    alright, i'm sold. all new fighting games need weather cycles. let's get Toxic Sandstorm Spikes going in fatal fury
  • I love how there are a bunch of generic topics and then the last one is just "touhou hisotensoku"

    This game is so random, i love it
  • @Metahodos
    Soku definitely deserves it's own video. The game's so unique, full of interesting mechanics, and most of those mechanics aren't Typhoon or River Mist.
  • @Dukstless
    Fun fact: The weathers were rebalanced in Soku compared to base game, SWR. Most notably, Spring Haze in SWR just disables melee outright.
  • @dabomb196
    Cheers, I'm the Iku at 13:10, always love seeing our silly game get some attention.
  • Talk about Soku! is a really fun/wild game with a very active community.

    The fact that everyone was surprised with Asuka's gameplay in Strive when customization of moveset on cards and resource management is part of every character in Soku hahaha
  • @neog8029
    I'm a dimple man. I see people acknowledge Hisoutensoku in a duscussion of fighting games, I click.
  • @BK-Vatras
    A dedicated Soku video sounds like a real fun prospect. I support it. Nice video overall, as well. Always liked the extra layers that status effects can create in other games, so seeing them done well in fighting games is always a joy.
  • @ImmacHn
    It's funny seeing Soku's weather being praised as when it came out in Hisouten it was super hated by most, the weather was reworked in Soku, but it didn't feel ths much different at first, they did more balance changes later on. I think the video is missing some other things that make the weather interesting, as going unga bunga in typhoon is fun, but most weather effects have interesting properties.
  • @namename1302
    hisoutensoku mentioned!
    thanks for bringing soku up. a full video would be cool, but as with most fighting games, explaining where the depth comes from can't fully express the depth itself. unlike other fighters, though, knowing about other fighting games won't help you understand soku much. normal concepts like whiffpunishes and mixups exist and are easy to spot in soku, but the decision-making around them is usually completely different. all this is to say, it's a unique enough game that the only way to know the experience is to play it.
  • @sigets5172
    Very small almost meaningless correction:

    Calm gives you the spotlight on HIT, not on knockdown. It also trades back and forth if a player is hit again during that Calm. In the case of a trade that knocks down, the player who wakes up first gets the spotlight (as is in the video).

    Thanks for making this, it's well researched and a good acknowledgement of a big part of what makes soku a fun system to play around with.
  • @ShiGen
    Hisoutensoku mentioned, thats cool!
    Funny enough, aside from the Weather System having various global effects, there are some Supers (Spellcards) that would also count towards being buffs/debuffs or ailments, so Soku really got it all in the Status Effect department.

    Aside from that, I think a deep dive into the game would be quite interesting as the game isn't discussed enough in the common FG circles and there is a lack of videos or material that actually discusses the Gameplay elements proper, especially considering how complex or messy the Offense and Defense can be with the lack of throws/proper high-low mixups and defense being astoundingly powerful. It's been 15 or so years and the game sometime still feels in its infancy when it comes to a complete understanding on how to play it optimally.
  • @ckorp666
    only played it casually and mostly a decade+ ago, but it feels like i see people asking for a game like soku all the time - short combos to spend more time interacting, customization in the form of decks, unique interactions and strategies all over. the cards that completely change a special move for the rest of the round (or just level it up) are such a cool concept, like the opposite of that deranged lab coat debuff. it also has a great community rollback patch w/quickplay (it's a discord game for the most part, but its not impossible to find ppl ingame at peak hrs - hopefully even easier after getting the exposure!)

    also, and i cannot stress this enough: patchy best 2hu
  • @nyomincia4470
    A dedicated Soku video would go unbelievably hard. Iv only watched like 2 videos so far but banger content dude ❤
  • @sircombat3259
    Oh my god I would LOVE a dedicated Soku video. Soku in my opinion is the most under-appreciated fighting game that definitely deserves to at least known because I mean- it’s very unique in many ways and its just overall very special to me.
  • @terry.1428
    Dawg This might actually be the best FGC channel on YT
  • @Maxler5795
    I really, really, really like how p4a did the status effects. They translated so many things from the rpgs its actually nuts
  • @audioshake6366
    SOKU MENTIONED RAHHHHH

    genuinely recommend people give it a shot if they’ve never tried it, there’s no other fighting game like soku and for good reason

    oh and fun fact, the game has received community rollback not once, but twice
  • @fatyoshi696
    The wildest status effect I can think of on a fighting game character is probably on the modded yomi character sunshower. Sunshower uses a status effect called sinking which he can apply to himself or the opponent in a bunch of different ways, and the short explanation of how it works is it's a stackable status that accelerates the character's negative penalty gain, forcing both players to become more aggressive as their sinking builds over the course of the game. Sunshower himself also gains a crap ton of different advantages from applying sinking to himself and to the opponent, pretty much all his moves (normals, specials, supers, even movement options) gain unique buffs at certain sinking levels or on hitting an opponent with enough sinking, sinking gives him a damage multiplier which helps with his pretty low base damage, he can spend meter to convert sinking into another status called protection which gives him a defense buff, spend sinking on umbrellas which can be used as projectiles that apply sinking to either player on contact or to launch yourself off them, transfer sinking to the opponent with certain moves, and at enough sinking his guard break inflicts sinking deluge, which burns all of the opponent's sinking to completely erase their health bar. Sunshower is literally an rpg character directly ported into a fighting game and I'm all for it

    Edit: yes I know sunshower comes from limbus company, I just didn't mention it because my comment was getting super long and my project moon knowledge is pretty much nonexistent so I can't really compare it to the source material, he looks like an incredibly good adaptation of the character though