These things are NOT coming in 1.0

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2024-03-22に共有
Before we break down what's coming in 1.0 we need to give y'all the bad news and tell you about some of the things that won't make it into 1.0.

⬇ Links and Info ⬇
Website + FAQ ‣ satisfactorygame.com/
NEW Community Wiki ‣ satisfactory.wiki.gg/

⬇ Where to buy Satisfactory ⬇
Steam ‣ store.steampowered.com/app/526870/Satisfactory/
Epic ‣ www.epicgames.com/store/p/satisfactory
Humble Store ‣ www.humblebundle.com/store/satisfactory

⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/

⬇ Report bugs and make suggestions ⬇
questions.satisfactorygame.com/

⬇ Social Media ⬇
Twitter ‣ twitter.com/SatisfactoryAF
Facebook ‣ facebook.com/SatisfactoryGame
Instagram ‣ instagram.com/coffee_stain_studios
TikTok ‣ www.tiktok.com/@satisfactorygame
Discord ‣ discord.gg/satisfactory
Reddit ‣ reddit.com/r/satisfactorygame
Twitch ‣ twitch.tv/coffeestainstudiosdevs

⬇ Community Managers ⬇
Snutt ‣ twitter.com/BustaSnutt
Mikael

⬇ Editor ⬇
Masonzero Gaming ►    / @masonzerogaming  

0:00 Intro
1:16 Big Crab
3:32 Official Mod Support
5:17 Circular Foundations
7:23 Roads
8:13 Logic Systems
9:28 Removed Parts
10:50 Recipe Rebalancing Info
12:36 Outro

#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

コメント (21)
  • @itsgameon
    OMG biomass burner been feed with conveyor belts, where have you been all my life.
  • @cascade4661
    Ok he didn’t say that they aren’t adding sex so there is still hope
  • @MA-nm4uv
    Nurse: Sir, you've been in a coma for 6 years. Me: Oh boy, I can't wait to watch my favourite 30 frames of Big Crab being released in 1.0
  • @ThatBirdLiam
    Okay the biomass burner change makes up for it all, this makes me so happy honestly
  • You know what? As somebody who desperately wants a true road system in the game, I'm grateful for the open and clear communication about things not to expect in 1.0. Perfectly willing to let that one go and look forward to what's ahead. Thanks Snutt, helps a lot.
  • @lustrias
    One of the strongest aspect of this game (besides it being fun of course) is how transparant CSS has been. A breath of fresh air 🙂 Thank you Snutt and everyone involved 🙏
  • @Magnara612
    Would love to see splitter where i can say "left output 30%, middle 10%, right 60%"
  • @FernoFry
    Biomass burners not having automation was probably the biggest early game pain point so I'm glad that will be improved. Going from hand-feeding biomass to coal power was such a learning curve as well
  • @Jeyricho
    I LOVE that you guys are staying true to the factory aspect versus blowing out the combat aspect. There's enough shoot 'em up games, you guys are the pinnacle of productivity games and that's why I keep coming back to Satisfactory.
  • @3styleat
    this is another great example how to talk to you community about game developement, upcoming or cancelled features and what to expect in the from the game, and what not. the general flow of information is neat. i wish a lot of game studios would take notes.
  • YES GOOD RIDDANCE FLOWER CARTRIDGES always filling my inventory and chests eternally Edit: My condolences to the ppl who use flower petals for their vehicles, hopefully coffee stain will slightly increase the drop rate of leaves and wood to balance this
  • @KanjiOkami
    I just want to say, while some of the news is disappointing, there is something... Really nice seeing you not only explain the reasons why but also talking about alternatives and community contributions that just shows such a depth of knowledge of the community you have brought together. Good job, you guys are wonderful.
  • @LeeSpork
    I'm so glad that placing patterns is being changed to be free! it always made me feel anxious about customizing my factories, thinking "what if I run out of flowers" and "what if I change my mind and rebuild this and now all these colour cartridges have gone to waste"
  • @codipherus66
    Awesome! Great QoL feature! I would really like the HUB to be more useful. Beds let you sleep through night (even if it doesnt speed up the game, just a cosmetic time shift). Use the toilet to heal or something.
  • omg biomass feeding during early game is going to be revolutionary, thank you <3
  • I haven't played for a year (waiting for 1.0), but I still felt a wave of relief seeing the new biomass burners.
  • @sumperfi
    Thanks :) and Sooooo cool the last point !!! RIP the flower 😢 for the color I can understand, however I was not mad to automate the color production for painting but I totaly understand and remouve frustration of forgeting to pick up colors when start crayzs blueprint poses
  • @ZarHakkar
    I hope the biomass automation capability isn't available immediately, rather you have to unlock it (perhaps at the chainsaw milestone?) This is because having to babysit biomass burners encourages new players to learn how to craft better fuels for them to maximize their efficiency. With the new conveyor port readily available, I can totally see new players falling into the trap of just chucking all forms of fuel into a cargo container feeding into the burner and never bothering to investigate further.