Are Hunters the Best Half-Life Enemy? | Cascade

129,335
0
Published 2022-11-07

All Comments (21)
  • One thing that i really love about Half Life's is their alien enemies actually look like aliens, most sci fi franchises have bipedal human looking creatures, but the Hunters really look out of this world
  • @xdnt4877
    Fun fact: The Magnum is hard coded to deal more damage to Hunters because playtesters thought that it would be the most effective weapon against them
  • The reason why there's an enemy Hunter in Entropy: Zero is because it's being controlled by Vortigaunts. It even has Vortigaunt sounds mixed into its vocalisations.
  • @ezyto
    It's super interesting how much weight the sound design of the Hunters adds, they're quick and nimble enemys but those bass thumping footsteps make them out to be massive creatures weighing a few hundred kilos, being able to move that much mass that quickly really adds to the feeling of being fucking terrified of them. I always felt that they were a bit too tanky fighting them but I also for some reason never thought of using the Gravity Gun against them.
  • @Dimeinurear
    Ted Backman said for HL:A (he was consulted, didn't work on it), that Striders' base creature is "scanned" by the Combine and then is "built," so they are 100% artificial, just based on a living creature. My guess is that this is the case for ALL Combine synths
  • @Syzoth2K
    I remember how the Hunter's introduction scared the hell out of me back in the day
  • I NEVER THOUGHT OF COVERING A PROP IN FLECHETTES AND LAUNCHING IT AT THEM THAT’S FUCKING GENIUS
  • @ipherial2929
    I always thought that the hunters were supposed to be modified houndeyes because of their sounds being almost playful at times, their three legs, and their overall body shape being very similar to one.
  • @codaboi138
    The thing about the flechette launchers not being eyes is wrong. Those things on the side are boils, and you can tell by the fact that one has popped on one side. Also, the Hunters eye dilate when a flashlight is shown at them. I believe the rig for the hunters even refer to them as eyes. I'm not sure where this idea that the boils are actually eyes started but this is the second video I've seen saying this now. Cool video over all though.
  • @Haxxer82
    I'm so glad the hunters are finally getting the recognition they deserve. They are my favorite enemies and it's just unbelievable how much they're slept on.
  • @awo4101
    I loved having one of these guys as a companion in Entropy Zero 2
  • I always enjoyed fighting the hunters every time I replay ep2, I love how they chase you nonstop even if you're inside a house.
  • Combine soldiers could be much better, they are actully very smart but their miniscule health pool compared to you and their terrible accuracy doesnt allow them to show off their cool AI. its even better if you use an ai_goal_standoff to have them do some cooler things too.
  • @-AAA-147
    I never even thought to use the gravity gun to constantly fight them. I always thought they were really fun to fight with just the guns alone.
  • @nikibest23
    I am so happy you are still making Cascade. Honestly one of my favorite YouTube series!
  • In Entropy Zero, the Hunter seemed to attack you because the vortigaunts reprogrammed or possessed it.
  • @NXTangl
    I love Synths. All synths. I wonder what they would be like if freed from Combine rule, left to wander. Gentle wandering Striders, excitable Hunters begging for nutrient fluid from their handlers, majestic Gunships wandering the skies. Stalkers being cared for by their families. That kind of thing.
  • @TheEngieTF2
    The fact that you can't just one shot these Hunters with the Supercharged Gravity Gun makes them a more terrifying enemy to deal with without the use of the AR2 secondary attack
  • @supertuna123
    You hit the nail as always. I've always thought HL2 lacked good Medium to High HP Enemy to kill and the Hunters in Episode 2 really fill that gap. Also their graphic and sound design is super cool as you have remarked