SIMPLE CARTOON WATER in Unity

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Published 2019-05-19
Let's make some simple cartoon water!

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The shader is based on this amazing video:    • Unity Shader Graph - Cartoon Water & ...  

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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound

All Comments (21)
  • @Brackeys
    Hey everyone! Just realised that we completely forgot to shout out Gabriel Aguiar Prod for making an awesome video that this Shader is based on 😀 Definitely check out the video and the rest of his great content, it's worth a watch! https://youtu.be/jBmBb-je4Lg
  • @Danidev
    My man straight up wore the wet t-shirt through the entire video 😂
  • @fozkais3954
    if you follow this tutorial on a more recent version of unity here is the procedure : Install Universal RP -> Create your Render Pipeline After That : Create -> Shader -> Universal Render Pipeline -> Unlit Shader Graph Albedo = Base Color | Vector1 = Float
  • @ArtilleryRaptoR
    In order to do this now, Package is called Universal RP (it's visible inside Package Manager) and you can use instead of PBR, Create -> Shader -> Universal Render Pipeline -> and pick wanted graph. Of course before that, you need to set your project by creating Pipeline Asset (Forward Renderer) [Create -> Rendering -> Universal Render Pipeline -> Pipline Asset (Forward Renderer)] and go to the Edit -> Project Settings -> Graphics to choose Scriptable Render Pipeline Settings (which you just created) and also go to Quality and do the same thing for Rendering. Hope this helps! :)
  • @zwwz1424
    Thanks for teaching me how to use unity and C#. Appreciate it
  • @JustGotHeated
    I was literally planning on making a game this summer that takes place on the ocean. Thanks Brackeys.
  • @Lelouchishere
    God we need new tutorial series from you, old series are getting outdated(not to criticize your really good work), but a lot has changed since a lot of series were created like the FPS series, multiplayer scripting has a lot of in-understandable(is that a word) things in it.
  • @mdjred2709
    Thank you Brackeys for making these Tutorials they always give me motivation and ideas for game development!
  • @ahnmichael1484
    Perfect timing - this is the week where I'm doing shader and graphics work in my game :) Thank you!
  • Hi, Brackeys I am here to say thank you to you, as I just completed my Final Year Project of my University. All of your videos help me out a lot especially your tower defense tutorials, which gave me something to start with since I was making a VR TD game. Keep up to what you are doing and hopefully I can get a good grade XD. A big thanks from Hong Kong!!
  • @Algedibarrios
    I just came across only to learn how to implement some example of water on my Unity environment, and now I learned how to create water! THANK YOU!
  • Omg thank you so much for making this! I needed this so badly for my own game! :) I am using cartoon style for my game, and I had no idea how to make a cartoon water or water in general. Thanks again! ^ ^
  • @SimpleDays101
    2019 really is the godsend version of unity. 2020+ is just too much of a hassle to work with. Thank you so much for all of these tutorials you guys do!
  • @TsetTsyung
    As always, awesome Vid. Love these shader/rendered graph vids.
  • @Kenji_195
    I wonder how many times I had to watch this to finally get it done, gosh it was more brutal than it should XD Thank you so much!
  • @ArnoldsKtm
    You have almost 1m subs for unity tutorials. This is beyong amazing for future programmers and perhaps game creators.
  • You are a serious absolute genius. Thanks for motivating me more than I already am to create my first survival game!!