Leverless / hitbox newcomer? Start here!

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Published 2023-10-06
If you're an absolute beginner to leverless controllers, you might be confused as to where your hands should even go. In this video I'll show you where to put your hands as a starting point. I'll also give you a bonus tip for air throwing! ‪@rooflemonger‬ hope you enjoyed my impression 😂

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⏰ timestamps
00:00:00 HellooOo and wellcooOome
00:00:29 Left hand
00:00:58 Right hand
00:03:08 Jump button
00:04:44 Palms
00:05:19 Practice!

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All Comments (21)
  • @VidVayder
    "Failure is not the opposite of success, but a part of success." Go get bodied.
  • @darth-umbrex
    I just got a hitbox and the learning curve is definitely a thing coming for a lever.
  • @191Oscar
    Newbie tekken player here, this has helped a lot mate cheers, I'm opting for my left thumb on jump due to the way tekken plays but the hand placement etc has been a major help
  • I just started playing leverless two nights ago and this is one of the most informative videos for beginners to I've seen yet. I haven't even gotten to try out the stuff you've talked about yet and I've still learned a bunch
  • @momo.maru-kun
    Mistimed and mis-pressed buttons are usually caused by resting your palms on the board. You must lift your hands as if you are playing the piano. This is why piano players can use all fingers without accidentally pressing a different key. Also by lifting your palms, it allows better reach and perfect horizontal orientation, you are moving your forearm and not twisting your wrist. Twisting your wrist makes you lose orientation horizontally making you press the wrong buttons, very similar to a piano. A piano has 88-keys and we never lose orientation even without looking, this only has 12 buttons
  • @InitialGSB
    Love the drive impact tip, that helped so much.
  • @jheymann69
    i am just getting into fighting games even though I have played FPS titles my whole life on PC, i decided to go in on a leverless to learn with. It occurred to me that my hands were generally panic'y and flying all over the place in tension, so I came looking for a sort of homekeys for my fingers to sit at or to program into my head, this was perfect, thank you. things are already feeling more natural
  • @chanbenyamin3527
    Hey bro im on the kitsune for almost a month now. Not gonna lie, its not easy but learned lots of stuff
  • @riceshakes
    that pinky tip really helped me out a lot, I play guilty gear but putting the dash bind there is a huge difference when RC'ing. Jump is actually an easier transition for me since I use keyboard and mouse pretty regularly
  • @KaneA87
    If you're a pad/console player, it might be easier to switch the up and down commands. Ultimately, try both and practice what you're most comfortable with. For me, I used the original way for over a week and didn't get very far. Changed them round and almost instantly improved at everything. Thank you for the video
  • @draj9366
    amazing tutorial video, I hope to see more of that for Tekken 8 soon 😅
  • @barryjdwyer
    Have mine over a month. Playing stick 8+ years prior. Jump is by far the hardest thing I've found having to rewire my brain with. Haven't been on ranked at all since! Still trying to re-wire my brain with casual matches. Hopefully I'll get there.
  • @AIKnowYou
    I use the top right button for Drive Impact. My pinky isn't strong, but it's strong enough lol. Regarding the jump throw, just try shifting your index finger down to the LK button and keep your middle finger on LP. I like to use my right thumb for jump, so that shift is way more natural and consistent than flexing your index finger weirdly and trying to cover both buttons for the throw like in the video. I happen to do parry manually, and to me the same index+middle finger position there is more natural than thumb. Also, I do play Cammy, and another tip I have is for dive kicks, you can just temporarily move your whole right hand down to the second row. That way you just jump (assuming right thumb again), then QCB and choose which kick to use. Obviously, it will ultimately come down to preference and you can adapt any which way, but especially for new leverless users, I'd say it's really important to play with different input method options as well as understanding the limitations of our hands/fingers due to anatomy. For example, don't try to practice getting faster at double QCB (1P side) using your middle and ring finger. Our fingers don't go in that direction so you'll have to find a workaround.
  • @GuyN0ir
    Just got a leverless controller today and I just keep pressing the down button when I try to jump. Gonna take a bit to build better muscle memory. The tips in this video are definitely appreciated
  • @BeenNoticing
    With SF6 I have shifted my 6 attack buttons to the right with Drive Impact on ⏹️ and Parry/Rush on ❎️. Parry/Rush is always instantly under my thumb. I deprioritized H kick to pinky duty because it is the slowest button usually used at the end of strings.
  • @Stabrinality
    Ive been on leverless awhile now and learned completely differently. Just use index for lights middle for mediums ring for heavys. Pinky for 3 punches and 3 kicks for od. I just use the index to hit both for grab middlle hits both for parry, ring hits both for Di, pinky hits both for taunt. Thumb just chills on jump. Might feel awkward at first but i think its better in the long run because nothing is moving off of its own row
  • @saintvallen123
    I find having my right index on light kick, middle on light punch and thumb on jump and pinkie on DI is the most comfortable and efficient in reaction time. The palm can hit the DP and you always have pretty decent time to change fingers to medium or high punch/kick during combo after hit confirm or similar. This also gives a nice natural curve to the right hand so you're not twisting the wrist to the side
  • @dedeath
    Despite using a my right thumb for hitting spacebar on a keyboard, I find it much more natural to use my left thumb for jumping on the kitsune. The struggle for me is re-wiring my brain for the placement of the jump button. on a pad or stick, you press up to jump, but on the kitsune, having the jump button be lower than the duck button is very confusing at times. I wonder if theres any real drawbacks to just swapping those two buttons? use the thumb button to duck, and use the other button to jump. seems like it would feel a bit more natural... and you could still easily roll your index/ring fingers along with your thumb for quarter circle motions. I don't really want to try and get used to that though and then have it suck lol. I wonder if anyone has used a leverless like that for an extended period of time.
  • This guide is a big help. Got the Kitsune for Christmas, and I think this will help with being more accurate on my inputs.