Half-Life's Insane New Update

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Published 2023-12-14

All Comments (21)
  • @djmixwell
    Glad you enjoyed the song. Great video!
  • @MitchJohnson0110
    Imagine telling someone in 2005 that we get the Half life 25th anniversary update before Half Life 3
  • @mauromerconchini
    To me, it was incredible that the documentary got produced. Even if all the other work had not been done, that alone would have been more than worth it to me. Valve for many years was frustratingly silent and refusing to give anyone a peak behind the curtain. To see nearly the entire original development team speak so passionately and candidly about their experiences creating something that would impact me for the rest of my life made it so intensely emotional to watch. I seriously hope they do this again next year for Half Life 2's twentieth. There's so much to talk about there, it might be enough for a much longer doc or even a mini series.
  • "Wait is just a little while, Suck is forever, right?" At least that's an actual quote.
  • @Whomobile
    I love the 90's comic book energy Too Much Coffee man radiates
  • @toboe156
    I wish they had added developer commentary like they did in half life 2. I love hearing Valve’s creative process while experiencing it.
  • @thebaker525
    It was absolutely insane seeing Chuck Jones, not only in the flesh, but SPEAKING. For years I only knew him as some nebulous signature on the early half-life development art, that guy with the cartoony style that got changed over time. To also learn HE is the real life Gordon Freeman. Awesome doc.
  • One thing I have noticed that isn't in any of the patch notes, headcrabs actually take one hit with the crowbar to take down when leaping at you just like in half life 2
  • @Ender.C
    half life, his soothing voice, a new video, new update. Today is a good day.
  • @glowdonk
    The fact the devs of this update are basically making this version of the game the DEFINITIVE VERSION, while also phasing out HL Source makes me feel more hopeful for this series
  • @gloveman0
    To me it's a great update. They included more than they had to and are still fixing things while prepping a new SDK for us modders (I can finish my mod with new improvements) I would still like to see zfighting, audio and subtitles added plus Decay in the future and then call it perfect. I discovered a nice secret too so I'm gonna make a video on it
  • @a1batross_
    The funniest part about software water in hardware renderer is that it's super easy to add there. Because I did. The textures are pretty small, the performance hit to upload them into GPU memory 20 times a second is negligible. And the original algorithm in sw.dll works in a way that it modifies the original texture
  • @StrobaCat
    what a banger update, wish they updated the expansions and other valve goldsrc games aswell to add all the updates + their respective WON menus
  • @tacticaljunk1608
    I think Valve might be underselling this update a little bit. Because the lighting and AI seems improved but I can't find any confirmation. I don't remember the scenes being as dark and moody and the friendly guards and enemy marines being so responsive and fast. In the previous Steam release, 9 times out of 10 the guards would agree to follow you, walk backwards and then get lost when they hit a wall. But in my most recent playthrough, they're shockingly competent at staying alive and fighting. I know you touched on the lighting and gamma, but what I mean is that it feels like some scenes and sets were individually fixed rather than finding some kind of global adjustment. But again, on both these points I could be completely wrong.
  • @dredquijano8852
    would be cool if they added in a mod workshop so modded campaigns can be much easier to make and access, im surprised they haven't
  • @grunerd
    That AVGN-Theme-Coffeeman-Mashup killed me xD
  • One change I would love more than anything is if the clipping for NPCs was switched off once they're killed rather than when their death animation finishes. It seems they did this for multiplayer, and it would really do a lot to make the campaign's gameplay feel smoother in my opinion. That being said, most of the other bugs that were bothering me to the same extent have been fixed with the update, which is a miracle in-and-of itself. Many of these bugs were what prevented Half-Life from being an all-time favorite of mine, and I think that's changed. It would also really improve levels like On A Rail if they improved the clipping so players can't get caught on obtusely angled corners, but that might be asking a bit much, as it could require fucking around a little too much with the game's source code.
  • food was getting cold while i was looking for a video and this drops🙏