Armored Core 6 Is Fantastic

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Published 2023-08-24
My review for Armored Core 6: Fires of Rubicon. This game is very cool. I have a lot of thoughts after completing 3 playthroughs, and I wanted to share them with as few spoilers as possible.

twitter: twitter.com/IronPineapple_

also big thanks for help from:
Onua for creating the SFM pose of the knight in the thumbnail: twitter.com/Odynom

All Comments (21)
  • Got to respect these guys. Once they reached total global popularity, they didn't use that platform to milk the same cow every year. Instead they went back to their roots and gave their old game a new look. Very inspiring.
  • @Marcifar
    "I can see IGN giving it an 8" Dude, spot on!
  • @alenor210
    The game being shorter and replayable is actually a good thing for me. I’m getting kinda sick of every game having a 60+ hour story. I could easily grind through those as a kid, but now that I’ve got responsibilities and shit, I just don’t have the time. Short, sweet, and replayable sounds amazing.
  • @elchristianez_
    So far I'm enjoying the respite in difficulty between boss fights. Blasting through the swarms of low-level enemies helped reinforce the power fantasy I want from a badass mech game. I'm happy From Soft isn't making me have to work for it 100% of the time.
  • @johndelanie3649
    They gave the robots twinblades. THEY GAVE THE ROBOTS TWINBLADES.
  • @ASentientToaster
    I know a lot of people view a game being linear as a downside. But i would rather have 10 - 20 hours of almost nonstop fun over a 60 - 100 hour game with only a few high points and the rest being forgettable.
  • @deathbybiscuit
    I just love that they revived AC. I want to see how they evolve this series even more going forward. Tho hopefully it won't take 10 years this time.
  • @wither5673
    literally my only problem with it is i think it needs to have more chapters, more missions, basically its so good that i NEED MORE OF IT.
  • @vahlok1426
    The whole thing with NG+ giving new things to do is a very classic AC thing. Hell, the first AC had a whole system for going into debt, and you could be put so deep into debt that you're forced to sell your body to military science. This caused a full reset of your campaign progress, but you also got a permanent buff every time you "failed" and got new dialogues and I think a couple missions, too.
  • @Maxer4000
    I think the "shorter, boring" missions are there for pacing and to build an experience of a corporate mercenary, there won't be big, bombastic fights every time you go into your mech, so you have to take these missions for the extra dosh either way for that shiny new part in the shop there. Money is money after all
  • @Melvin_RongDong
    I really like how you can't upgrade weapons, it forces you to change up your strategy and keeps the game fresh, makes you find new loadouts, I was sticking with this cool duel pistol build for awhile and it was working great, I had to swap it up for chapter 2s boss cause I couldn't beat him, very fun game
  • @jw4096
    As a long time AC fan this installment is the new pinnacle of the series, and I literally wouldn't change anything at all. From Software absolutely nailed it!
  • @hajimakairu5451
    I love how you can see the inspirations of different mecha anime in the different mech designs too, some are blatantly gundams, some look straight out of evangelion, and there's even some code geass in the mix from what I've played thus far. But they all feel like a homage to each of them. Helps that it's probably the best game I've played this year, easy GOTY contender for me.
  • As a fan of the series from way back in the late 90's, I always kind of got the sense that AC didnt get as much praise as it deserves. Some of the most fun I had as a kid was playing the original and Project Phantasma, so its nice to see so many people enjoying the thing I've loved for so long.
  • @everthealtruist
    "By X point in the game, I wasn't even thinking about the controls." As a longtime AC player, that's great to hear. Back when I was super into AC3, it really felt like you were having to fight the mech to get it to do what you wanted to, no matter how close I felt to pure muscle memory, I just never got to that point. The downside to that is that the game always felt difficult, but the upside was just how accomplishing it felt to finally beat that mission or arena opponent I'd be struggling with. The sweat on the controller and my brow, the way I'd feel almost winded at the end of an encounter was so immersive. The less than ideal controls really made it feel like I was controlling something made of a bunch of different parts I was having to make work. I know I'm probably sending a lot of mixed messages, but Armored Core is a mixed message itself. You're living this power fantasy, but the threat of debt (which I know isn't in this, but still) and knowing you aren't always doing the most ethical or moral thing really mirrors our world in a way you don't often see. I'm so psyched for AC6. It's preloading now.
  • @DerkDonk
    I've beaten every single one of these games at least twice this year, and I wanna let you know you reviewed this incredibly well. You explained the combat better than I've heard vets of the series do it. Somehow you got me even more excited than I already was. Great work Pineapple.
  • @AsherSnyman
    So, I only got this game because of your videos. I must say, I have never been interested in Mechs before, but now I get it. It is so fun, and I understand the appeal now. Playing this has been very reminiscent of playing Ace Combat, or Star Wars Rogue Squadron as a kid. It's awesome to capture that same kind of feeling, but in a modern and approachable way. Kudos to FromSoft once again.
  • Welcome to the AC world Iron Pineapple! Started to play with this franchise in 97. I'm 55 year old now, and i'm still having a frigging BLAST with AC 6. It's nice to see an established name in the fromsoft fans community enjoying this franchise. Keep up with the good content!