I Tricked an Entire Nation Into Surrendering to My Army of Just 11 People - Manor Lords

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Published 2024-05-12
EXPERT MANOR LORD TIP: Send other manor lords excessive, excessive amounts of letters. They love it!

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I Tricked an Entire Nation Into Surrendering to My Army of Just 11 People - Manor Lords

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Check it out on Steam ► store.steampowered.com/app/1363080/Manor_Lords/

More about Manor Lords (from Steam):

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.

Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.

Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.

Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.

Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?

Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.

Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory.

All Comments (21)
  • @PBJellyBoi
    Imagine being part of a country that just gained its independence, you’re gathered in a crowd with everyone else to see who the new leader is, and the first words that come out of his mouth are “Hey there it’s Josh.”
  • @tillson8686
    Waldbrand was already a perfect name for his starting town. Translates from German to English to "Forest Fire"
  • The funniest part is how well made the falling animation is for a character who shouldn't be falling at all
  • As someone from Europe I can confirm our history books do indeed tell of our favorite diplomacy and military instruments: the passive-aggressive letter and the staring contest
  • @danieltan4497
    "early access" and "josh" is the best combination ever
  • The game allready knew what was coming for it with Josh, given that it chose "Forest Fire" as the starting name for the village.
  • @MrTwoojStary
    Josh: Starts to make stuff as hard and inconvenient for locals as possible Also Josh: "Look at that idiot, he put that market stall far away, so inconvenient for him"
  • @tinystalker1821
    Unironically the addition of a third person mode to explore your city is a fantastic addition. More tycoon/colony sims would benefit from this
  • There's a fine line between doing to much and crazy, Josh has snorted that line💀
  • @danvzare6201
    With the pointless winding roads, insane boundaries for housing plots of land, and the complete absence of trees, Josh has managed to perfectly recreate the British countryside. ... I'm not even kidding.
  • @RelativelyBest
    I like to think that due to poor communication and a few misunderstandings, Hildebolt is convinced that Sir Sweatsalo is this mighty rival lord whose strategic genius makes him a force to be reckoned with.
  • The fact that I was playing this game and just started spamming random paths and thought “this is something let’s game it out would do” just for him to do it
  • @Pumpqueen
    0:49 was confused why Josh changed the name because "Waldbrand" is such a fitting name for his gameplay ("Forestfire") but then remembered he probably doesnt know what it means.
  • @LabTech41
    I like how game developers will just send their unfinished games to Josh, knowing that he'll do more work on his own than an entire QA department put together, and he'll not only do it for free, but he'll give them free advertising too.
  • @Quinn2win
    I admire the courage of a game studio that takes their game that's still in "early early access" and hands it to Josh sight unseen.
  • @aroalgezion5299
    Josh's Medieval accents caught me off guard LMAO! it gets better when he starts to crack and giggle at times
  • @Nightstick24
    I love that you can just follow other people’s actual “proper” armies around like a puppy, and despite declaring war on you 43 times, if you come running they’ll still save you every time. And then give up the land to you.
  • @GoofyAhOklahoma
    True story: during WWI, in the battle of the Meuse-Argonne Offensive, an American soldier named Alvin York went on a massive killing spree. He was so deadly that the large German force he was making his way towards believed they had been snuck up on by a massive Ally force and surrendered. That day, York singlehandedly killed twenty-five Germans and captured a hundred and thirty-two others (he had help from like ten other guys rounding them up, but he alone forced their surrender.)
  • @sin2k8
    If Josh only knew that the auto-generated name of his village "Waldbrand" literally translates to "bush fire", which resembles his style of gaming in the most accurate way.