Making an Isometric Tilemap in 2022
48,387
Published 2022-06-28
Discord: discord.gg/48q2vC9mJn
Tactics Toolkit: assetstore.unity.com/packages/templates/packs/tact…
Tactics Toolkit Pathfinding: assetstore.unity.com/packages/templates/tutorials/…
Itch.io: lawlessplays.itch.io/tacticstoolkit
Hi guys, just a simple tutorial today for everyone who asked for it following the pathfinding series. Some people were struggling with getting the initial project set up so this is for them. Thanks, any questions make sure to reach out, no worries :)
Next up is an RPG Character System for Leveling and Attribute Scaling.
All Comments (21)
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Hi guys, so someone had an issue with setting the custom sort axis in the project settings. My y axis was already set to 1 so I only had to change the z axis to -0.26. But the final custom sort should be 0, 1, -0.26. Make sure you double-check if you're having some issues. Cheers folks
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I came because I didn't know how to make an Isometric Tilemap in 2022. Now I know. Thanks guy!
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THANK YOU - I struggle bugged so hard for 2 days trying to follow old tutorials but this 100% sorted my issue in under 15 minutes
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Shout out to @AdvanceJRBR for being my 1000th subscriber you absolute legend xD thank you all so much, this means the world to me.
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This is one of the best (only?) channels out there for isometric pixel gaming that I can find... please keep going you are the best!!
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thank you! You explain everything better than any tutorial out there that I have seen in a clear and simple way
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Dude I love you... This is PERFECT, all the tips as well just makes this video GOLD. Subscribed.
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I've been dreaming of my own tactics game, thanks for your indepth tutorial video, much appreciated :)
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Никогда не думал, что мне, почти не понимающему ваш язык, будет понятно лучше чем на Русском ютубе, Спасибо!
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Apart from anything else, that Robocop shirt is awesome. "I'd buy that for a dollar".
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broken it down makes it seem so user-friendly and easy to use. I can’t wait to start making soft! Thanks again!
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👍I 'm your new follower from China. I searched many tutorial for making a strategy game, and i think your videos are the best one! Although i am not good at English, so much operate details in your tutorials makes me understand easily! Please keep update your video. I can't wait for learning next one!
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point (no filter) has unity render individual pixels instead of aliasing or blurring the pixels to attempt to create a smooth image. If you were to import the tilesheet without it, it would most likely end up blurry.
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to clarify: setting the filter mode like you did is how you prevent the graphics engine from blurring the pixels (something that improves visual quality on some visual styles but looks horrible with pixel art)
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Really helpful!Looking forward to seeing more of your tutorials
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I will have to try this. I've been interested in isometric graphics because of Pikmin and Tropico. Thanks for the tutorial!
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please don't judge me, before watching this I was positioning the images of the tilemap individually and making them go offscreen so it just is sideways, I'm new to this stuff
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Always look forward to your videos! Great content 🙏
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That ending was so wholesome 😊😊
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point no filter doesn't add any anti aliasing, makes pixel art look crisp.