Attempting to Reach 1000 Population in Manor Lords

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Published 2024-04-14

All Comments (21)
  • @SnapStrategy
    I tried to make this video like 45 mins.. but yeah, hope you enjoy anyway lmao! Part 2 will be out Tomorrow 15th, or 16th depends on how long it takes to actually reach 1k as i want 2 parts max!
  • @Yahvul1182
    I cannot wait for this game to come out, one of my biggest peeves with city builders has always been the uniformity of houses because it just doesn’t look real. Love the building system in this
  • I can only see this game turning massive with both the developer finishing it and the modders community expanding it.
  • @mjg2008121
    I think the most obvious early challenge would be to simply play with no trading. Loved these last couple of videos. Such a gorgeous looking game
  • @jacksonaddl
    "we don't have enough planks!" in my head.... "more wood m'lord"
  • @cod-the-creator
    A couple challenge ideas might be... 1) Dwarven Master Crafter - Produce 0 products outside of metal (and gathering). Import everything else. 2) Nebraska - Produce only farms and farm-related products. Import everything else. 3) Professional Army - No militia, only retinue
  • @ajithrajaful
    FARM TIP: you can build roads in a border that you want your farm shape in, and then you can fill in that space with a farm and then delete the road after :)
  • @Gworgalad
    I've lived in UK for the last year, and I've been fascinated by many town layouts here. This town is shaping up to look quite realistic. Thanks for the video, cheers!.
  • @-CMNProductions
    Snap I wanna see you do any challenge there is to do in Manor Lords, the first video was class and this is video is an amazing. Learning lots about the game from you too, it is nice to see that you’re genuinely enjoying your time when playing Manor Lords.
  • @tultrapfighter
    I absolutely love both banished and rts games, this game is amazing! Imagine competitive Manor Lords.
  • @jms876.
    Tips so you don't have regrets later... 1. Tax the dirty peasants! no, but in all seriousness it will definitely help in the long run if you levy even the smallest percentage of tax especially when your approval rate is so high. In the future, you may want or even need to levy taxes but have too poor of an approval rate. Also, you may need mercenaries! 2. You'll watch your village burn atop that hill! The atop-the-hill location is very cool in all honesty but the manor is also very defensively practical. Placing it closer to the town is more realistic too, especially if you ever get attacked by a much stronger force and need to use the manor's towers and walls.
  • @arnelll
    I was refreshing yt to see if you have uploaded it already and here we are :) Ty
  • @justinsinke2088
    The more I see of this game, the more I want it. However, it does feel like trading needs a bit of a rebalance. Without points put in it, it seems almost too expensive to be worth it for anything you need a steady supply of (like if all you're trading for is arms and armor to minimize the need for a mine and smithing). But with the two picks it feels so powerful it almost trivializes any sense of self sufficiency if you can just get one or two trade goods going consistently enough. Ooh, so far I've only ever seen the "castle" building within the yellow build confines set by the manor. The fact you can build towers to increase the building space tells me you can actually wall in your town with enough resources, though you may have to add the towers and walls bit by bit instead of being a single mega project. May not be worth an entire video/series, but it could be fun to maybe encircle an entire region with walls from your manor if that's possible.
  • @ajithrajaful
    love this vid! i love the way you take care for the visuals of the village to make sure its looking nice it makes it more immersive to watch than just a ton of rows of houses
  • @KingJupiter
    One Challenge that'd I'd love to see is basically a "Megapolis" run, where the entire Tile of land is full of Tier 3 houses even cross into "suburban" towns around the big one
  • @wfr1108
    I love this late-game gameplay so much. It's the coolest part of the game imo, what the bulk of the game after release might look like as you work towards a castle town. It just looks awesome and beautiful.
  • @JudgeMagikarp
    This is going to be a Tall Guide for Manor Lords alike of Ck3 😊
  • @vormarsch
    Holy cow, you absolutely nailed it with this great episode!
  • @thebeanymac
    Good job! You're the only dude who has it together. All the other vids on this game that I've watched were replete with bad designs, and no troops! lol
  • @MarkLee1
    You could move the hitching post closer to your village center so that your building get built faster. Also, you should’ve built a storehouse and a granary so that your food and supplies don’t get stolen or destroyed over time by weather.