Jedi Survivor Powerful Combos You Didn't Know About

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Published 2023-05-03
Jedi Survivor Powerful Combos You Didn't Know About

Today we're looking at combos in Star Wars Jedi Survivor and different ways to approach combat in all 5 lightsaber stances

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All Comments (21)
  • @SomeUnkindledAsh
    Ive seen so many people say the stance switching is too slow. Its not. You just have to time it in between moves and its almost instantaneous. You can swing the saber, press the d-pad, and your next strike comes from your other stance. Its pretty fluid if you do it mid combo, so you could potentially connect these combos together if you have the force for it
  • @tilen4508
    Here is a hidden combo from dual wield stance. From range hold L1 and press triangle for saber trow, then right after hit the square and Cal will do something similar to single blade dash atack.
  • @WraithWriter
    Using Crossguard & Blaster Stance makes Cal super OP. I love playing with those two stances, if you cycle between the two, you can pull off insane combo chains. If you've maxed out your force abilities, pulling and pushing enemies and slicing the stragglers down is like second nature.
  • @mattmobily1975
    Best move in the game: While Cal embraces the darkness, you can force pull droids then hit square, force crunching the droid (a la Luke in Mando S2 finale).
  • @kybalion5205
    Single blade has the best combo potential in my opinion. Especially when using triangle move as an ender
  • @aknightofcamelot
    The Crossguard has a combo where you pull everyone in with L2 R2 and then perform sundering swipe. It's the best way to deal with multiple enemies if you're determined to do it with the stance.
  • @MisterBlex
    For cross guard you can dash inbetween the attacks you do with square and it will still retain the combo instead of resetting it. Also, if you dash before the first square attack, the animation is faster. Makes the stance a lot more fluid if you use it this way. What i hate about it is the sprinting attack... i avoided it a lot but it became fun for me endgame, ended up finishing the game with it and the blaster stance.
  • @ic4359
    With the crossguard i did notice doing the hold square move can combo in its basic light attack chain very nicely. If you use it on the second hit it actually gives you a thrust which is nice !
  • @jonfall7941
    The combo with cross guard comes from its ability to stagger even the toughest enemies. Most beasts, even reyvus, you could square attack at an opening - then hold square for stab which staggers them - then another regular square attack while they staggered. Big damage opportunity that you create with the stagger. This is on Grandmaster btw
  • @Logan-ef8hq
    Holding the button at various points in the combo for crossguard is great. If you hold it on the 2nd attack, it does a quick thrust that is good for taking low health enemies out before they regain guard
  • @West723
    The cross guard stance has been my favourite. Combining the force slam and the rending strike pretty much one-shots most enemies. It was especially helpful when dealing with the bounty hunters and their minions.
  • @Sky7Farrior
    Thank you, I’ve been refreshing my search bar looking for a video just like this. When it comes to lightsaber combat you’re the king.
  • @jvd3339
    For the Dual Sabers there are 3 or 4 points in the basic 4 hit combo where you have the option to hold for Uncoiled Strikes. Beginning, Middle (2) and End. - So you can potentially get 3-4 different combos.
  • @Xenithu
    I have a really nice combo that's super satisfying. You need the vortex drive for the double-bladed lightsaber and the auto parry for the duel wield (which you have by default). Start in duel wield and do the auto parry by holding triangle (on PS), and then during the long parry animation, switch to the double-bladed and immediately vortex drive afterwards. It destroys stamina and health and is great against enemies like the purge trooper😊
  • @lucien8581
    My first play through I used a dual/cross combination for my stances. I found doing the dual combo to stagger enemies followed by switching to the cross stance and using the force attack to be pretty fluid and worked wonders with the perk that boosted damage.
  • @JDuBz815
    Thanks for all the tips! Looking forward to new game+ features and enjoying the fantastic story all over again. Just finished my first play through at 55hrs 70/30 emphasis on exploration/story played primarily (90%) dual/double stances. Gonna try new stances and combos on my next playthrough. Easily one of the best star wars stories/games I've played. Haven't played them all, but I've played quite a few
  • @occycat.
    Best combo is focused parry to the counter to then the double blade spin attack
  • Subscribed, liked and sharing this video on twitch. Can't wait for part 2! Thank you so much for these combo ideas, my first playthrough has really been investing into dual lightsabers and the blaster stance. I can't seem to get good combos in the blaster stance. I look forward to seeing what you've come up with.
  • @coledownlow3604
    Here's a few of my single target combos I used through Grandmaster (I use xbox controller) Single Blade Guard Break + Punish - Tap Tap Hold (X) this combo can pretty much go infinite until it breaks a guard, after guard break you can follow up with Tap(Y) or Force Push to create distance which gives you time to switch stance or stim up, OR follow up with LB+X for even more damage. If you really want it to actually go infinite you can Tap Tap Hold and then Tap Hold as many times as you want after that. The cadence interrupts most enemy AI, I found and is especially good against the BX Battle Droids. Crossguard Slam - Tap Hold (X) -> Hold (Y) basically the same as the Single Blade combo, but slower and heavier damage obviously. After Hold(Y) you can follow up with either a fully charged lightsaber throw, stim, stance switch, or whatever else. This one is good against Staff Purge Troopers or the Hammer Raiders. You can also hold block after you land a parry and hit X to use the Cleaving Swing. Double Blade - I like to fight with no camera lock and attack just to the side of an enemy, usually prevents your saber from bouncing and lets you basically orbit an enemy. Once you get their back you can force push -> life -> slam -> vortex dive. The actual combo is pretty force heavy, but the amount of force you get back from Double Blade stance is significant. I use this mostly on bigger enemies; monsters, AT-ST's, etc. Dual Wield - its easy to get caught button mashing on this stance, best combo I found though is to do a force push into a Twin Vipers (throw both sabers) dashing in to close distance, then Backstep Slash into uncoiled strikes. Truthfully, the push is mostly to stop an enemy from rushing you down, then the Twin Vipers is for guard damage, Backstep Slash should put their guard down to about one hit, then the Uncoiled Strikes should guard break and you can get the full damage from that attack off and end it with the Serpent's Bite. Blade & Blaster - It's the "Highest Range" stance but all that means is it has the best gap closer. Use Flying Lunge to get in close and do a lot of guard damage, then shoot, swing, shoot. If they're guard is broken at that point, immediately use Energizing Flurry, if not, interrupt your combo with a force push, then swing, shoot and follow up.