Microsoft Auto SR Tested: AI Upscaling For Every Game... But How Good Is It?
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Published 2024-08-06
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00:00 Introduction
00:49 Not Really Comparable to DLSS
02:53 Weaknesses With Text Elements
03:30 Validating Microsoft Claims
05:21 Image Quality Analysis: Borderlands 3
06:59 Image Quality Analysis: Control
09:04 The DLSS Difference
10:10 Adding Auto SR To Cyberpunk 2077
10:32 Upscaling On Upscaling
12:51 Auto SR Is NOT Direct SR
13:40 Wrap-Up Time + Handheld Viability Tests
14:45 And Now, The Conclusion
All Comments (21)
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Never forget that in Digital Foundry's original video for Gears of War Ultimate Edition, Jon put on some weird accent that we never heard again
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“Ring the bell for allegedly instant notifications” - killed me lol
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3:25 spitting bars dayum
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It’s time for the Frankenstein test. Let’s test an image fed through every upscaler at once! 8k gaming? 😂
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For what it is, it looks great. The more options there are, the better. I hope ms improves arm gaming performance either through software tweaks or the 2nd gen of these types of processors. The idea of the npu doing the work is an interesting one and i look forward to all the df coverage of it. Also, I've done no research but why is auto sr limited to 700-900p? Is the npu not up to the task or is there some other explanation?
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This almost seems like we're soon back to dedicated cards for certain processing. In the past PhysX, today AI.
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"And the pudding in question is actual gaming". There aren't enough t-shirts in the world for Rich quotes.
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Within the limited scope AutoSR is shooting to cover, I'd say it does the job pretty well.
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God those upscaling and framegeneration tech keep getting better, im looking forward to how it will be implemented in portable gaming, render a 720p 30fps game and present it at 1080p 60fps with minimal latency penaulty
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This reminds me of those old Xzibit memes. "We heard you like upscaling. So we put an upscaler for your upscaler so you can upscale while you upscale."
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Like them or not, these are wonderful tools. I’ve always been disappointed they debuted & largely remained on the high end devices when it’s the underpowered (or low power) devices where they make the most sense. I’m hoping some of these really powerful APUs we are seeing will be able to leverage the NPUs AMD is adding to their chips for a ML-upscaler & framegen. No idea if the architecture allows it, but they are all just matrix multiplication accelerators (as I understand) so it’s the right math at least. My only peeve is that every company is remaking the same tech over & over, some standards & coordination would be good for consumers.
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man those hud elements remind me of AMD's Morphological Anti Aliasing from back in the day, that post processing stuff
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System wide upscaling technology that you can switch on/off in any game you want sounds like a really good idea. Something like this implemented in handheld like Steamdeck would make it a killer feature indeed.
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A comparison between RSR and Auto SR would be great, Which both technology works in post process and claims that could run on all games.
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auto SR looks pretty damn amazing
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I hope they implement something like this in their consoles or at least their next console!
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10:10 AutoSR was way sharper here, which makes me think the stability issue was from Control's TAA. What if you had 720p DLAA + AutoSR vs 2160p DLSS Ultra Performance? That would've been a more fair test, so we're comparing the image with the same anti-aliasing
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Whoa there! Let's put windows into dark mode before you show those bright system dialogues. Love the content!
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I admit I know nothing of this black magic, but I'd love to see it implemented into all Xbox consoles. Most Xbox One and Xbox 360 games run in the ranges of acceptable resolutions for this.
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That looks surprisingly good, and when you showed the 4-way performance comparison there, I couldn't believe it. This will be a godsend for all lower-powered mobile devices in our AI-powered future.