To Change (2022) Review
3,624
Published 2024-04-28
It be here usducktape.itch.io/to-change?ac=V9xUSK1hVvG
and the other one www.kickstarter.com/projects/iodm/the-island-of-dr…
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All Comments (21)
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Man they're making ttrpgs for every flavor of freak these days. Glad someone picked mine.
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Hi, i just found your chanel threw FATAL. I did not know transformation would be something, that interests me, but after hearing your description i really want to play that game.
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I love the idea of "setting agnostic, but with a very specific theme in mind" kind of games, although this screams "its the dms fetish" lol
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Just the Change Cross alone could be an interesting way to handle something like a curse in a standard TRPG.
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I remember wanting to make a game based on the transformation webcomic "Misfile" that used standard playing cards, and the idea of trading character sheets to make changes. Never really got far with that, though the card mechanic got used for my 24 hour game "Of G-Men and Supermen" This does look like a better way to handle the situation that I considered.
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One of the first things that popped into my mind is using this as a mini side system for typical D&D Paladin. The goal isn't the Fall, but feels like it would add more flavor and nuance.
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As a GM, with such an unintuitive singular mechanic this would take a very specific group and considerable effort to make enjoyable. As a Player, if the point of the system is to change, then why attach the change to failure? Think it'd be better if they reversed the helix so that you started at the center and grew outward, and thus succeeded through change rather than in spite of it.
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takes drag on cig Yall just gotta give it a chance. Trust.
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Okay, I don't know If the "Mighty Morphin' Power Ranger" shirt is another change pun, but if it is, well played!
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I was sitting here thinking it seems like you solo play some transformation journey with plenty of replay value. Could see that as some kind of main character with companions thing, somehow, I guess. Seems like a scenario building tool set, though, for designing those transforms
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Like a lot of rules-lite games, there seems to be a somewhat interesting mechanic but not really a whole lot to actually hang the game off of; it seems like for the experience provided you could use either free-form or a rules-lite with a slightly less fiddly mechanic to achieve a comparable time. The mechanic provides a modicum of strategic choice, but as this isn't a game you "play to win", but to experience, strategic choice is a bit meaningless. Conceptually it's quite interesting, but I'm not sure it lands.
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Hey, I just found your channel I like the way you explain the rules of the game through demonstration. I can't wait to watch more of your videos <3
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I don't understand. Are all the players using the same deck of 22 major-arcana Tarot cards? Cards may be expended very quickly and removed from the deck too fast.
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Gonna use it in a horrificly disgusting body horror mutation setting :D
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When I first started watching your channel I didn't expect this content, but consider me pleasantly surprised. Great stuff!
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As a big TF fan, this has been on my list for a while. Thabks for showing it if in how it works. Edit: A friend bought it for me as an early bday present, wooo!
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Seems like it would be better off being homebrewed on to another game like Werewolf since there doesn't seem to be enough here for a full game
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i love the Empress card too! my most loved OC is a green dragon girl after all JAJAJA
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Interesting.
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Good review! I’ve always wanted people to look at the more ah, niche games like this or other less than sfw works in a serious way because I wanna know about how they play vs how the vibes are or as a freak show, hope to see more!