Learn to Make 3D Maps with Light Bubbles using rayshader in R
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Published 2024-01-21
Check the full code in my GitHub repo:
github.com/milos-agathon/3d-light-bubble-map
Follow my work on Instagram:
www.instagram.com/milos_makes_maps
Let's connect on X:
twitter.com/milos_agathon
If you like my work, consider buying me a coffee:
www.buymeacoffee.com/milospopovic
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comtradeplus.un.org/
Music credits:
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Music By: [non copyright music] massobeats - warmth (lofi aesthetic music)
Original upload HERE - • massobeats - warmth (royalty free lof...
All Comments (7)
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Love your 3D tutorials Milos, great job!
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Thank you, this is very exciting work. One comment/request: you're walking us through the code here, but the code is easy to understand. What's difficult is the process of choosing what you want the image to look like - the drafting, brainstorming, color choosing, etc. That's especially true with rayshader, because it takes so long to render the high quality version. It would be nice to see a tutorial that included more of the decision-making process.
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Absolutely stunning! Thank you for sharing!
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Fantastic. I saw one guy who does the Lighthouse of ship control tours on Twitter, it is good to see how to apply it in R. Thanks alot.
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Great. I was wondering how to make this type of map and now I know. Thank you very much. Does the same code apply to other geometries such as linestring? Which represent roads or railways.
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Thanks for the great tutorials! One issue I'm having is that the window is rendering in XQuartz and renders well... but as soon as it finishes rendering the window disappears. The other, lower res one (light with the orange dots) remains but not the dark one with the lights. Do you know the solution?