The Overwatch 2 Experiment

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Publicado 2024-07-09
The new Creator Patch experiment from big streamers in the OW2 scene has definitely shaken up the Arcade scene, as well as raising a lot of interesting questions about... should we actually implement some of these changes? While it's a mixed bag of silly and thoughtful, let's take a deeper look at some of these changes.

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Thanks for watching!

0:00 Intro
0:42 Tank
4:01 DPS/Damage
5:43 Support

Todos los comentarios (21)
  • @CoachSpilo
    This was recorded PRIOR to the midseason patch! Best change? Worst change? Weirdest change?
  • @dumass804
    Inspire being visible feels like it should have been in game from the start
  • @emeraldsky2823
    I remember Eskay saying that hers was gonna be like, an actual balanced patch until she found out that the others were just going crazy with theirs and so she had to do last minute changes, but it shows she wanted a balanced patch as all of the supports feel super good to play (IMO)
  • @cousinit1686
    Bastion explodes on death, kills people, gets res'd, does it again. Sounds like a perfect combo of abilities!
  • @Tamurachii
    Inspire icon not being in the base game yet is literally criminal. The amount of people who don't even know inspire is a thing ....
  • @RrizIIDX
    The tank section made tank REALLY fun like omg i havent had that much fun in ow in a long time please keep it
  • @youdontknowmegigna
    Enough with the silly creator shit. Let's use these moments to test the bullshit creators spew about fixing the game. If they're right, they're right. If they're wrong, we're one step closer to being right.
  • @andrewburke3470
    I loved "Hault" but here was the problem with it. When the ball was in ther air, it would should tendrils attaching to anyone in range of being Haulted but sometimes when you activated, they would be out of range and it wouldn't work, even though you could still see the tendrils. Likewise, if someone was outside of tendril range, they could move into Hault range but not have a tendril at the last second and they wouldn't be hit by it either. The slight delay before Hault activated meant there were 2 different scenarios that occurred all the time where people should have been hit but weren't. If they had fixed that it would have felt much better to use, especially after they nerved the range. The ability never felt like it was in a great spot.
  • I loved the Ball changes. It wasn't as busted as you might think having two Piledrivers, given how telegraphed a cooldown it is.
  • @artimist0315
    That patch also showed why Moira headshoting was a bad idea (and any beam hero for that matter). It was way too hard to track making it only viable against tanks, basically making sure she was focusing tank since otherwise she deals no damage
  • @KiWi_Z_Q
    Custa was not cooking with those hanzo changes
  • @erikstark16
    I really like the Mauga run crit being bigger. Makes it so you don't just mow down the tank as much
  • @pastromer8552
    I love emongg but why he didn't replace block with uppercut and instead gave doom a higher PROJECTILE SPEED ill never know
  • @rnf123
    >Fall 2024 patch >Brigitte gets a movement buff and a healing nerf >Is now a playmaking offensive character specializing in close range >Genji and Tracer: "YOU HAVE BECOME THE VERY THING YOU SWORE TO DESTROY"
  • @MyMagnet1
    i think for mercy they could do something like valorant does with their newer agent clove. Cloves ult allows you to rez yourself for a few seconds and you have to get an elim or an assist to stay alive and if you dont you end up dying again. It would at least kinda help with the weird stagger problem because then if you get the trade you dont die and have to reset but if you do die again or get timed out you get staggered and thats your punishment for not following up with the rez. If it ends up being to strong then make it so the person has a "zombie" debuff where you cant be immortal from suzu or bap, cant get heals or reduced heals by some crazy margin so that like only speed and dmg boost helps you when youre rezed so it doesnt allow crazy synergy with immortality stacking and the player rezed actually is still vulnerable. i personally really liked the mercy rez change idea. It just felt lack luster and frustrating on the dps end. I hated getting rez and trading myself out and getting another to just forced to take the walk of shame again
  • @ninthfriend3347
    I've been having a lot of fun with Kiriko's new swift step. Being able to tp freely feels great. If they were to add it, I would change swift step to compensate: - Swift step cd increased to 10 - Decrease range to 25 m - Add a hold vs. tap mechanics like Illari. Hold will be her tp to teammates while tap allows her to tp more freely - Tap swift step will be half of the range and half of the cooldown. - Nerf her hp by 25 if needed. Sad that this mode is limited time. Gonna miss it a lot...
  • @Cranberry006
    No mention of the reaper changes? Interested in your thoughts on them, I've heard they make the character feel more dynamic.
  • @matekotyinszki8653
    Damn Roadhog must have very strong arms to pull himself around like that 😂
  • @Insantgd
    With the rez if you went bap and used lamp on the rez person they didn't die so I found that fun
  • What you could do with hook is increase the cooldown if it hits a player but have it be lower if it grapples a ledge or wall This means as a mobility tool it’s less punishing but if you go for your combo you’re stuck without that for a while