What RUINED Disney Interactive?

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Published 2023-07-14
Disney Interactive was an attempt from Disney to get into the world of gaming and it was ultimately a costly disaster. Why was it a failure? How come Disney couldn't succeed in this industry?

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Video Credits
►Video Script and Research by Saberspark
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►Video Script and Research by Tom Oliver
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►Video Edits by GeekToons
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►Audio Edits by dBPony
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►Intro Music/Outro Music by Hirosashii
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All Comments (21)
  • @Cupheadsadvocate
    To sum it up, Disney found it easier to pay other companies to make games
  • @SystemZ3RO
    Former DIS worker here. This pretty much checks out. Higher ups basically made games to cash in on their existing properties and had no idea on how to handle new IPs they acquired. Turok especially was micromanaged into the ground in terms of what the devs could and could not do. Even publishing the game under Bunea Vista Games. The increase costs also was the result of the games being top heavy. Alot of people who never even looked at a game "worked" on them while simultaneously looking down on those who did work on them as lesser.
  • @CaptainCat101
    I miss Disney Interactive. Maybe it's just because Epic Mickey is one of my favorite video games, but the company made some good stuff
  • @tonytins
    I find it quite hilarious how hypocritical Disney as a company really is. They sing praises about how creative their artists are, yet the company as a whole is about as unoriginal and shallow as you can get.
  • @adelcipher5617
    Man Disney Infinity was so much fun I still have the game and a lot of the figures but just as anything Disney it was really cash grabby.....hard to imagine the folks that made it now made Hogwarts Legacy......years just fly by
  • @exterminator9676
    I'm sad you ignored Toontown's existence, it's always good to get more players, which encourages fan developers to pump out more updates. Toontown was the biggest Disney venture that actually mattered in any way to my life, so yeah. EDIT: Epic Mickey, which you mentioned in the video, was an amazing game!
  • @tomokh2
    Even with KH's success, the frustrating part is that Disney Japan promoted KH a lot more than the other Disney branches rather than there be some kind of equal share of the promotion. Namely, Disney North America, which clearly was focused on making profits as their #1 priority. Over the last two decades, it's been a rare treat to see KH have a presence in its parks, on a cruise ship and stores. (Not counting the KH demo booths that existed in NYC"s old World of Disney store and Epcot's Innovations' game demo booths.) At least, KH has a good presence in bookstores with their manga, novels, calendars, and ultimanias. I did notice though, in the last five years, that I'd say KH's presence has started to slightly improve in the NA parks (pins), random Sora shirts, USAOPOLY board games, and some Disney shows (cameos). However, nothing can beat the huge amount of official KH merch/furniture coming out of S-E's store, the KH merch out of Japan's Disney's catalog and Tokyo Disney's Ambassador hotel's KH themed room. In the West, KH fans have to rely on other KH fans, who are currently working for Disney, to actually bring out some of that KH magic because Disney NA can only half acknowledge a series that isn't made in house. It's frustrating every year, but it is what it is until Disney changes from within. Indeed, Disney put a lot of money and marketing to other games like Disney Infinity. That just makes it very ironic that the one Disney series, still chugging along way past Disney Interactive's lifespan, is KH that hasn't even been heavily heavily marketed like Disney Infinity. Maybe, it's good that KH was never milked to death in merch in the West, but a lot of global fans are missing out on some good official merch. Some specialty stores may randomly sell some official KH merch, but that's only if you know where to look.
  • Disney Interactive was a big part of my childhood and I would always remember promos for their games would appear in front of various Disney VHS’ it was a treat to see one of them.
  • @azazel6342
    I only wish Spectrobes didn't get forgotten. I loved that game. Digging up the fossils, singing to them to get specific colors, leveling them up.
  • @neffrey
    during my experience as a nine-year-old playing disney infinity for the first time, i found it pretty confusing to navigate the menus and figure out where the game was. the only thing i could figure out was the level making area. i'm sure i would be able to work it out today but i'm not a child and i'm not the target demographic
  • @BlueEyes274
    There was a game series that had Disney Interactive Studios involved with it, which also faded into obscurity. This series was known as Spectrobes, which was quite interesting in its approach as a sort of creature collector game type. It started on the Nintendo DS but sadly died out with the Wii, but I at least enjoyed this obscure series.
  • @twirox1662
    The original Kingdom Hearts is one of my all time favorite games, the soundtrack is also legendary
  • @JMax54
    I remember when I booted up Split/Second for the first time on my 360. I seen Disney Interactive and was like, "Disney is apart of this?!" That shocked the hell out of me. So sad we will never get a Split/Second 2 though.. Fun racing game.
  • @dhgmrz17
    Grew up playing Toy Story 2 on PC, one of my first real introductions to gaming.
  • I’d really like to see a video about what happened to Junction Point, one of the developers behind the Epic Mickey games, or maybe even a video on that franchise alone.
  • @cofagrigusfan24
    some of the game i remember fondly from the studio -Alice in Wonderland (2010, Wii) -Disney Universe (2011, Wii) -Disney's Animated Storybook: The Lion King (1994, PC) -Disney's Animated Storybook: 101 Dalmatians (1997, PC) -Disney's Activity Center: Aladdin ost (1994, PC) -Disney's Timon & Pumbaa's Jungle Games (1995, PC) -Disney•Pixar Finding Nemo (2003, PC) -Kingdom Heart 1 & 2 (2002, 2005, PS2) -Spectrobes Origins (2009, Wii)
  • @papouligaming9594
    What’s important to remember is that while Skylanders is mostly filled with new characters, Disney Infinity’s and Lego Dimensions’ rosters were filled mostly with licensed characters. I imagine making and running these games would be significantly more expensive as there’s a lot more copyright to manage.
  • @ali_ex
    I was obsessed with Disney infinity because I liked the toy designs and liked drawing other characters in that style but yea I wasn’t a fan of the generic sandbox gameplay
  • @lasz1979
    I'm still pissed that apparently there was a Kim Possible set planned for Infinity. It would have been cool to have figurines of Kim, Ron and Shego.