System Shock 2 Review

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Published 2021-08-12
The System Shock 2 review checks out the sequel to the first SHODAN adventure built years later between two studios and a new engine. Brace for bees and psychic monkeys.
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00:00 - Intro
01:35 - Issues & Fixes
04:23 - Game Premise
06:02 - Character Creation & Difficulty
10:54 - Visuals
12:38 - Music & Sound Design
18:19 - Gameplay Mechanics
25:15 - Story
27:20 - Story (SPOILERS)
36:22 - Conclusions
37:03 - Credits
38:07 - Monkey Trouble

#systemshock #systemshock2 #games #gaming

All Comments (21)
  • @corykeaton3126
    "System Shock 2' repair makes Deus Ex swimming look like Fallout speech." Actual best quote so far.
  • @philo-
    As a Marine Corps vet, I love games that give you the option of what branch to choose so I can help my character not be as dumb as I am.
  • @BradyMayCry
    “Fidelity gets out of date but design is forever.” Wise words
  • I was fascinated by the siren you always hear in the background when SHODAN talks. Like an artifact of the programmers that built her, and something left untouched by the hacker. A long forgotten alarm that was set off when she went rogue.
  • @portablecalm
    This game has one of the best patch notes for a mod I have ever read: "I have now set the spiders to be destroyed as soon as they are created. As a safeguard I've also set them to be invisible, completly silent, slower then your avarge dead slug, have one (1) hitpoint, have weapons that make no damage AND they are on the Good team so any other AI's around will slay them! That enough for ya?" -SS2 NoSpiders. Honestly, only way to be sure. *shudders*
  • @corp4145
    It always amused me that if you stacked enough agility, you would move so fast that you would take damage from bumping into walls and objects and could even die from it. Also, the first time I got to deck 5 and heard the garden music, I immediately closed the door and said "Nope, not going in there".
  • @Geolas88
    35:46 I love that this is the actual ending. I thought the whole "nah" thing was a Mandalore edit, but you actually just tell her "nah" and blast her away
  • @WhisperingDeath
    You hit the nail in the head that it's the juxtaposition that makes SS2 a classic. One room looks like a sterile scene from star trek, the next a horror movie, and both are equally dangerous. The enemies are wailing and saying "I'm sorry!" as they kill you. The horror is so smartly designed.
  • @FinalStarman95
    I think the ending really works as well. Shodan's back is against the wall and this was her last ditch effort to trick the player character into doing her bidding. Shodan would never ally herself with a human being, and the player knows this. So he defies this self-proclaimed goddess one last time and calls her bluff with a single word: "Nah." Brilliant.
  • @DMrLeeds
    Alright, the ‘Silence the Discord’ line followed by the discord ping got me. Props to you, Mandalore.
  • @Skippy19812
    I never thought of SS2 Shodan as a glorified quest giver, more a Sword of Damocles. It's made very clear that she doesn't think much of you and that your working together is nothing more than an alliance of convenience. You know the second the Many has been defeated she's going to turn on you. The longer the game goes on, the stronger Shodan gets. Every quest you complete brings her closer to full control. It's like being forced to sharpen your own executioner's axe.
  • @RpTheHotrod
    I love the basketball easter egg. At the beginning of the game when youre walking through the "city streets", you can find a hidden basketball. If you carry it alllllll the way to the recreational area of the ship, you can toss it into a basketball hoop to get a funny audio log as an easter egg.
  • @sirjoey3137
    "You could have a Harry Potter duel with a monkey, but you're wasting your brainpower." This quote is too perfect not to write down.
  • @tontinodonk1730
    The local bookstore saga is rapidly becoming my favorite recurring bit on the channel
  • @fubi0688
    One of the cooler moments I had in video gaming as a kid; using the peak function in SS2 for the first time huddled behind a box and seeing a vacant hallway. I breathe relief and crouch back but then all the sudden with the volume all the way up, I hear a raspy voice call out, "I see you. Run! Ruuuun!"
  • @MagicJuggler
    One thing that this review completely missed out on but is worth bringing up: This game had 4-player co-op. You could play through the entire campaign with up to three of your buddies, each spec'ing in different builds so you could have your OSA, Marine and Navy trio blitzing their way through the Von Braun and Rickenbacker.
  • @CaptJABRONIE
    Oh my god I thought "nah" was just a shitpost. I never realized it was real. I thought the internet had performed a charade to trick anyone who had never played it.
  • @JollyWangcore
    As someone who only played this game for the first time in 2020 I have to say it still holds up EXTREMELY well. This game is up there with Half-Life 1 as one of my favourite games of all time.
  • @phunkyzilla
    I think that Shodan's master plan makes sense with the information you find about it within the game. it essentially breaks down things on an atomic level and reassembles it elsewhere, if anything it's more reminiscent of the sci-fi teleporter than the sci-fi "hyperdrive". She's essentially just reassembling reality at an atomic level.