Corn Is The Best Element In Any Game, Ever.

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Published 2024-07-22
Devlog 10

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Edited by Quinn A.

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All Comments (21)
  • @karstb8830
    I love that Corn is very dark souls with all the weird zombies and mangled warriors but with a silly twist because they're all made of corn. Fits very well with a deck that thrives off death.
  • @kingclimby772
    Blood for the blood god! Skulls for the skull throne! Milk for the Khorne Flakes!!!
  • Husk is such a cool mechanic and a great solution to rewarding you for playing agro without being too broken. I love that you basically are collecting a harvest to get advantage!
  • @LewdicideMouse
    You actually fucking nailed the Husk idea. Sounds SO cool and fun.
  • @monolophosaurus
    “Come on down, and buy some corn, or we will sacrifice your newborn!”
  • @Conefed
    As designer I give you kudos for the husk mechanic
  • @garrettlee4463
    Your ability to relentlessly innovate and not be afraid to scrap things if they don't work is inspirational. It's exactly what makes good game designers become great designers, keep up the good work. 👍
  • This is a very interesting way to make aggro function in Card Wars. In regular tcgs aggro is primarily characterized as an archetype based around playing low-cost efficient cards that can quickly deal high ammounts of damage at the cost of a lack of card draw, it burns through its resources fast. So I was extreemely shocked when the Husk mechanic made Corn's main feature be the opposite:high card advantage at the cost of lower card quality. However, as you pointed out, this was necessary given how Card Wars works as a game. And it's definetely an interesting and fun twist. I'd love to play a corn deck, sounds very fun and unique. Good job
  • @joemungus6063
    the show, shows that corn cards need an intact corn field, as soon as the pig damages it, its no longer intact, when jake replenishes his field its back to full health, meaning his corn cards are back to operating order
  • @gallaros9
    Genuinely expected the introduction of "reconstitute corn". Like a spell that brings back any monsters and lands lost during your turn, kinda like in the show. The husk mechanic sounds more fun tho
  • @emred4653
    the idea of them adding token-y cards to your hand you can discard to draw is very good. The scarecrow card reminds me yusei's scarecrow/scrap traps from yugioh
  • @alainpbat3903
    Blorgians: faction of the ancients of old, the scholars of golb, the monsters before time existed. They return now, dredged from their astral graves by golb's strange new fascinations with a pebble named ooo
  • @1of8plusbillion
    Watching the development of this and the Uno Amalgam is absolute bliss. I love the growing genre of infuriating ultra-complex board/card games being created solely for fun and conflict.
  • @brunao410
    make a card called "POP the CORN" that deals damage in a lane with a dead corn creature
  • @Toads23
    I freaking love husker knights!
  • @InkRredible69
    I hope bubble gum would be a new element, cause there could be a mechanic in which like cards need to combine together to get stronger, more of like a bubble gum abomination or giant, centered around combining and funneling to certain creatures, maybe another idea is you can even make a hybrid, like a bubblegum + corn feature, door + bubble gum feature, it's like good at mono and good for more of like a supporting element for those who like dual elements