How to Design a High Efficiency Gold Farm

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2023-12-10に共有
A deepdive into gold farms! Hope you enjoy.

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Portal Farm Credits:
‪@ilmango‬:    • Maximum Possible XP Farm Using Portal...  
‪@RaysWorks‬:    • Quick AFK Portal Gold/XP Farm [simple...  

Natural Spawning Credits:
‪@gnembon‬:    • Simple yet Powerful Gold Farm for Min...  
‪@ianxofour‬:    • Minecraft Elegance: Instant Gold XP F...  
‪@DashPum4‬:    • Minecraft Boat Looting Gold XP Farm T...  
‪@JustGlotz‬:    • How to make the FASTEST GOLD FARM on ...  

#Redstone #Minecraft #gold

00:00 Introduction
01:44 The Fundamentals (fundimentals...)
02:17 Portal Spawning Gold Farms
07:33 Natural Spawning Farms
09:26 Aggression Based Spawning Farms
14:33 Non-Aggression Based Spawning Farms
17:51 Optimizing Pigmen Farms
23:24 Ultra High Efficiency Pigman Farm

コメント (21)
  • @NicoisLOST
    Note: Gold farms are also GREAT XP farms! I forgot to mention that at all. Also, the JustGlotz farm can be built under the nether roof as a bridge between the portal spam on the roof and the MEOL (Mock-EOL, I.e. the last farm). It won't require breaking any bedrock but does require a world eater. @Strome showcases this farm in his video: https://youtu.be/DH69C_KupAw?si=isL589M_TYyDMxhF . Also! World border farms are very much faster, but I kind of consider them a niche option, and focus on farms that are in "normal applications", which is defined arbitrarily... ;-]
  • @NotchArrow
    I hope this video blows up for you like your iron farm one did, and allows people to tweak things and make their own designs
  • @priddl3
    the reason that most donut farms don't use looting is because they are designed as XP farms not gold farms. Agro based gold farms are the best way to get constant afk XP if you don't want to use a script. They aren't optimised to give gold mostly just to give afk XP which also allows for enchanting whilst gaining XP constantly or mass anvilling.
  • @apfelmann
    Hey, I just want to tell you that I love the videos you are making, especially the mathematical aspect of them. Keep up the good work :))
  • @Delques1843
    Great video as always! IMHO what makes your videos a cut above is how you deliver these information. All the info in the video is not new, they can be found by just a google search, but HOW you put all of these together in a easy to understand video is amazing. Also, I want to add 2 things. One, with 1.21 coming out, a bug where projectiles traveling thru nether portals loses their ownership status will be fixed. This will enable the use of looting in the nether while the mobs stays in the overworld. Rays Works did a video on this a few days ago. This, I believe will make boat looting obsolete, and will make a farm like Ian's farm much better. Two, I BELIEVE Mojang said that entities spawning on portals in the nether side is unintended behavior and will be patched out. This might make JustGlotz's farm goes the way of the EOL farms.
  • @divy1211
    Wow, this is an amazingly comprehensive explanation of gold farm mechanics, the amount of effort that must've gone into this video is insane, well done!!
  • @fontajo
    Another thing to mention, portal based farms are helpful if you need a fully afkable source of xp in the overworld. They can be used to mend tools you might use for a different farm, and you can just build this on the side.
  • @nyx_9841
    Only light-suppressed farms are EOL. Since zombified piglins aren't limited to a specific light level, no light suppression is necessary, and therefore, there are no EOL gold farms. As far as sliced portal spam goes, it'd be very, very difficult for Mojang to successfully prevent us from slicing portals just due to how updates work, so it's still a very valid option of you're willing to put in the effort. Also, with developments in cannon tech, it could be extremely easy in the near future to make a nether perimeter, meaning that spawnproofing also isn't much of a concern.
  • @redteam6631
    Excellent video. Here's my take: 1- I for one don't like portal spam, because it's op and mindless. I like simple and technical builds that make use of the core game mechanics in a clever way to farm the items. 2- Because portals are op, they are subject to a nerf in the future and might probably be broken. I remember once hearing that mojang intends to stop mob spawning in portals altogether but unsure when. 3- I also don't like to use 2 dimension farms, because of the issue of loading the 2 dimensions and it also being brain dead. 4- I've also heard that mojang intends to nerf the pigman aggression mechanic, where non player kills don't drop xp and ingots. This forces players to use looting, which makes it non fully automatic. For all these points above I use gnembon's farm, because it has both afk options for looting and non looting,hence nerf proof. For the future videos why not also have these points considered when building a truly perfect farm: nerf proof and automaticity/semi-automaticity/manual. Cheers.
  • @voxorox
    My main issue with a gold farm is never the spawn/kill rates. Those are manageable. The issue for me is the transport, sort and storage of the drops. After a certain point, hoppers just don't cut it, and other methods have their own limitations (size, tile-ability, etc). They tend to back up pretty bad if you run them for too long.
  • @vanfisher3613
    There are so many MC YouTubers with millions of subs who post such low effort content. It is an absolute tragedy that a channel like this has so few. Please keep making amazing videos like this - the subs and money will come.
  • @enderyu
    17:52 I made a gold farm some while back based on those two farms, trying to mesh Ian's farm simplicity/cost and gnembon's max rate goals, and it worked pretty well! Just saying that combining the portal method for the killing chamber and following gnembon's principles is feasible and worth looking into if you are interested. Some details for those interested: -I built it on top of the nether roof. It's a lot easier if you don't have to worry about what's below the bedrock and also easier to build. -The goal was reach the max XP limit with manual killing chamber for looting. I don't remember exact rates but I'm sure it was more than 20 items/s (= 1.3 ingots/s = 528 gold blocks/hour) and less than 40 items/s (= 1056 blocks/h), because of how I built my sorting system (which were with hopper minecarts). Yes the farm did produce more XP than what the player could absorb. -The design consisted of 2 towers, each with a center "column" of turtle eggs, which would attract pigmen to the portals immediately surrounding it, which lead to the overworld, in a setup similar to 19:36 to pre-damage the pigmen, leading into the killing chamber (If I were to rebuild it, I would look into the boat looting method) -Each of the 2 towers was 6 portals tall, with 12 layers (2 layers per portal), the platforms were (6 + 5 from portal + 6) blocks in diameter, the dimensions and timing were carefully crafted to prevent hitting the mob cap. If anyone read all that, feel free to ask any details. I can give you tips from what I learned designing it, so it can better fit your needs
  • @DashPum4
    i may or may not have made glotz portal spam gold farm work with boat looting in singleplayer. gets 5400ish gold blocks per hour. working on getting a video out about it
  • @rudra3107_
    Finally now I can understand Gold Farming Mechanics Thanks A Lot 😊
  • the fact that i was able to design my own gold farm after this video means you succeeded in creating an easy fo understand and well put together video. well done!
  • What a crazy video! After learn more abouts these farms I will build Ianoxfour Gold Farm with a boat and armor stand looting killing chamber in my new Survival.
  • I LOVE YOUR videos. The technical side is absolutely perfect. i have watched all of your videos and i love all of them. thank you for douing this
  • Thanks for your detailed research pn this topic, im gona use a lot of it when building the next gold farm!