The HARDEST part of game development | Devlog

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Publicado 2024-07-19

Todos los comentarios (21)
  • @user-jv1ou4wv1n
    I love when I forget about a YouTuber for a few months and then find them again just great
  • @snuffy_tv
    omg those tree tops look so sick, ive never noticed them before
  • @user-oe8wt8ql5l
    the true hardest part is to remeber your password 🗿🗿🗿🗿
  • @Austin-eu9lo
    Can't wait until release. It's been fun seeing progress and seeing it in the demo
  • @ReshiramEighteen
    When I saw the title of this video, my mind went toward a different common struggle of up and coming indie devs: scope creep (the trap of being overly ambitious and a project getting overwhelming as a result). But I can see where you are coming from with level design being hard. The content shown here looks great and I found the concept of the three layers really neat, and I look forward to when it is out, whether in the full game or in a demo update.
  • @findot777
    the sky surface and underground reminds me a lot of the original darksouls which has a small map but a lot of verticality
  • @Brkymg
    I appreciate all you indie game designers! I can’t imagine the patience and dedication this takes, not to mention it being downright frustrating at the same time!
  • @inuinuinuinuinu
    I think another advantage of the small maps is that the purpose of each space comes into focus. Nothing's there just because you need to fill space. But the motivation, shortening your iteration cycles, is something I'm realizing is more and more essential for my development process as well!
  • @johndupl
    Glad to see another post! The struggle is real.
  • @moonloopLeo
    I love what you do and seeing your process behind everything. I'm playing the demo now, really excited for this one.
  • The way you did the "parallax"-foreground is exactly the effect I was looking for for my own project. It looks so awesome!
  • I love the interaction between the floor levels! Your effort is inspiring
  • @Bakerman2801
    I freaking love this channel! The game dev community is easily my favorite on youtube, so many hidden gems
  • @dardasaba7971
    Being able to drop off the cloud map and fall into the matching spot in the "normal" one is such a cool feature!
  • @Srelon.
    I was able to play the demo and the game was great. To see you improve even more really makes me excited for the final release. While playing the demo I noticed that the main menu could really use some work. Try adding some more interactivity and make the interface easier to use. Overall, I didn't see many issues apart from some input lag. Anyways I'm excited to see you thrive so keep up the good work.
  • @Greedable
    i would look at needing to redesign old levels as a good thing, because it means you're improving as you continue working on the game
  • @Idkikdhdnbd
    I found out that the hardest part is using limited pixels to build a character specialy 16x , thats why i moved on to 48 pixels which is surprisingly easier for me
  • @animerambling
    I'm glad your making Moonshire We need more colorful, fun RPG's these days
  • You have some really awesome and unique mechanics in your game. I love the idea of sacrificing weapons to heal