I can't talk about this game without spoiling it

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Published 2024-06-29

All Comments (21)
  • @boomybeats7947
    Do you think Tyler ever realized holding shift was meant to help show you how many tiles you would fall?
  • @Probba
    Thank you for collecting the 2 at the start of the video instead of the end!
  • @dokchampa9324
    The end of the game be like: "And now you're playing VVVVVV"
  • @superkiller5002
    I love how Tyler has been playing more skill - based games recently, he's been showing he's not just all brains
  • @Anddroiden
    Why did it take me until the end to understand the pun of "leap" day
  • No spoilers but the end section shows how much though and detail was put into the world!
  • @Qeisama
    Damn! Giving 29 at the start of the level is smart. The whole puzzle will distract the players and make em forget. Even I forgot that it's been there all along.
  • @Juniper_Rose
    the walking through spikes thing is ALSO a mechanic in spelunky! you can walk through spikes, you just can't fall onto them!
  • @nextProgram
    I love games where you return to previous areas that are recontextualized with new knowledge, so cool
  • @omegahaxors3306
    2:22 swiggly lines that look like this are 850% more likely to be the powerhouse of the cell.
  • @omegahaxors3306
    Mfer really heard "Sonic is increasing their prices because of inflation, look up Sonic Inflation to learn more" and learned more.
  • @shakewell42
    This game feels like a proper "puzzle platformer", rather than a light puzzle game with platforming mechanics. Very cool!
  • Honestly a masterpiece of game design. Everything being perfectly placed to teach you mechanics as it goes and also having every part od the game playable while UPSIDE DOWN. All crested to oerfectly guide the player back to the very start, but with everything flipped now.
  • I really feel like shorter puzzle games are able to do pacing exceptionally well in how you learn them. It's way easier to introduce a concept and let the player experiment with it for that "A-ha!", with far less bloat of solving a puzzle with the exact same concept over and over again. This game really does a good job of quickly showing off new ideas of the core mechanic and giving the right level design for experimentation, without you feeling like you have to fumble and learn stuff by trial and error.