The Not So Jiminy CRICKET - Subnautica 2.0 Modded E23

Published 2024-01-19
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Vehicle Framework ▶️ www.nexusmods.com/subnautica/mods/859
Cricket Submersible ▶️ www.nexusmods.com/subnautica/mods/1473

FCS Patreon Page ▶️ www.patreon.com/fieldcreatorsstudios

How to Mod Subnautica 2.0 Guide ▶️    • Start Modding Subnautica "LIving Larg...  
Nautilus Mod ▶️ www.nexusmods.com/subnautica/mods/1262
BepInEx Tweaks ▶️ www.nexusmods.com/subnautica/mods/1104
Radial Tabs ▶️ www.nexusmods.com/subnautica/mods/207
SnapBuilder ▶️ www.nexusmods.com/subnautica/mods/427
EasyCraft ▶️ www.nexusmods.com/subnautica/mods/24
SleekBases ▶️ www.nexusmods.com/subnautica/mods/1180
Slot Extender ▶️ www.nexusmods.com/subnautica/mods/142
Modded Arms Helper ▶️ www.nexusmods.com/subnautica/mods/1163
Seamoth Arms ▶️ www.nexusmods.com/subnautica/mods/365
Seamoth Speed Upgrades ▶️ www.nexusmods.com/subnautica/mods/1236
More Quick Slots ▶️ www.nexusmods.com/subnautica/mods/984
Building Tweaks ▶️ www.nexusmods.com/subnautica/mods/1121
Map Mod ▶️ www.nexusmods.com/subnautica/mods/12
Simple Coordinates ▶️ www.nexusmods.com/subnautica/mods/1386
More Seamoth Modules(depth MK4 and MK5) ▶️ www.nexusmods.com/subnautica/mods/1295
AutoSort Lockers (test build) ▶️ discord.com/channels/324207629784186882/7985796444…
Resource Monitor (legacy) ▶️ www.nexusmods.com/subnautica/mods/166
Resource Monitor 2.0 (Bepinex patch) ▶️ www.nexusmods.com/subnautica/mods/1398
BetterACU ▶️ www.nexusmods.com/subnautica/mods/1120
More Cyclops Upgrades ▶️ www.nexusmods.com/subnautica/mods/1407
Cyclops Speed Upgrades ▶️ www.nexusmods.com/subnautica/mods/1427
Cyclops AutoZappers ▶️ www.nexusmods.com/subnautica/mods/1429
Cyclops Engine Upgrades ▶️ www.nexusmods.com/subnautica/mods/1428
All-In-One Fabricator ▶️ www.nexusmods.com/subnautica/mods/1463
Better Bio-Reactor ▶️ www.nexusmods.com/subnautica/mods/1466
Upgraded Vehicles ▶️ www.nexusmods.com/subnautica/mods/1468
Better Vehicle Storage ▶️ www.nexusmods.com/subnautica/mods/1471

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All Comments (7)
  • @MrPurple6411
    1 thing you missed is that the cricket can hold 2 powercells. 1 in each engine.
  • @vinportobg
    looks like a pre-seamoth design older less advanced submersible
  • @zaelgreen1670
    If I need to do transport between bases, the cyclops just seems better, but the Cricket does have a couple of advantages over the Seamoth. It can go deeper, and you don't need the vehicle upgrade console to give it storage. One thing I saw in the latest vehicle framework update is the addition of a drone control console you can build on a wall. It doesn't do anything yet, but promises exciting things to come.
  • @jhonylg4045
    I agree with you this sub has 3 issues that need to be adressed to make it very relevant in the game. 1st-The Moonpool definitly need to be able to dock this "Cricket" in it! That really is a shame. 2nd- Then the energy consumption really seems disproportionate for this sub. 3rd- being able to carry only one container kind of limits its relevance in the game, it really needs to outperforme the seamoth in that matter to make it relevant and usefull... When i saw this sub the 1st time i immediately saw it as a early sub before the cyclops (and even seamoth). Seing its beat up appearence i saw this sub being an abandoned Degasi sub either in the base at the floating islands, in that "lake" in the meddle of the island, or in the Degasi base in the mushrooms caves (at 250mts), waiting for a new owner!! And after we get in it the 1st time its blueprints become aveilable for us to build more. I hope that the modder make it possible to take 2 or 3 containers at a time (it can even have a special module that can be upgraded to make it possible to transport multiple containers. (for example: with out Multiple Container Module > 1 container / with Multiple Container Module MK-1 > 2 containers / with Multiple Container Module MK-2 > 3 containers- (This module does not need to stack as others do, i dont see fit having this «Cricket» taking 9 containers at a time!!). For example i would make the Cricket sub aveilable in the floating islands, without the «Multiple Container Module», and the «Multiple Container Module MK-1» being inside the mushroom caves Degasi base (on top of a desk for example), and when we colect it from there both the blueprints for the Multiple Container Modules MK-1 and MK-2 being aveilable to build. I will defenetly give it a try but i hope that the energy consumption gets a bit tunned down and the multiple containers option be possible, that would make a very good option to make it relevant in the game.