10 Things I Wish I Knew Before Playing Subnautica
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Published 2023-07-28
All Comments (21)
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Only just got this recommended - great video! :)
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I honestly wish I could play this game for the first time again and at number 7 is literally the spot everyone goes through
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Trick I found for Stalker Teeth: Get five pieces of metal salvage and a gravity trap. Find a stalker and drop the salvage and the grav trap. The grav trap keeps the stalker and the salvage together and the stalker will be constantly dropping one piece of metal salvage to pick up a different piece. This produces a massive number of stalker teeth very quickly.
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Fun fact: the extra 10 seconds of oxygen was originally a bug, but the developers thought it was a good quality of life feature, so they kept it in.
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Beacons are also useful because if you have one in your inventory, it will drop if you die, allowing you to locate your lost items easier
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the scanner room is a super underutilized tool. for example, you can build one in the safe shallows and scan for stalker teeth, rather than farming them yourself.
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Im pretty sure that “secondary” entrance is the intended route, since it was the default entrance before the prawn bay was added.
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1:45 in addtion to the +10 seconds, it can be a good idea to carry a couple of Bladderfish when either deep diving with limited oxygen tank or when exploring wrecks. Bladderfish, while being great for water in the beginning, can also be eaten raw and when you do so, they provide the player with 15 oxygen points.
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This is a trick that is used in speed runs but is actually part of the cote game on purpose: if you hold shift (or equivalent) when crafting you can stay in the crafting menu and navigate it while your item is being made. Its not insanely useful, but if you're making a lot of stuff that is multi layered crafting it can be useful for speeding it along.
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5:56 Do not ever hold a cuddle fish egg again, you have just lost that right.
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Best way to map is to place 3 beacons, draw a map on a paper and triangulate with the distance from the 3 beacons.
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My tip: There is no need for a seamoth to get to the aurora. All you need is a seaglide, and you might not even need that. Simply climb on your lifepod, point yourself in the direction of the Aurora, and swim. This worked without fail for me many times. Its also the best way to find the capsized lifepod, forgot what it's called.
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i'd like to add to the reaper thing: if you want to be safe around reapers (and yes, this is a perfect tip for hardcore runs) always have uncooked peepers onhand. most of the times reapers will come at you, snatch the fish out of your hand, and then swim away for a short time period.
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One of the funnest challenges is containing a reaper in a 'tank' by trapping it in a space enclosed by the big rooms since it was added to the original game. Such a joy looking at your pet leviathan in your improvised containment area and a real grind on your sanity when constructing such a big project😂
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Use three scraps and a gravity trap for a stalker farm. Pick up any fish that is trapped and materials. Great stalker tooth farm. Though, be sure to collect the gravity trap when you are done. The stalkers will steal them.
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I would recommend carrying 2 beacons at around the time when you get the cyclops (the huge submarine for you newbies) because you probably arent going to go back home after finding a single thing only
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There is two more advanced tips with the reaper (that I found). 1. Before reaper approaches you they will not scream for a while. 2. They will most likely come from your back. So when the reaper goes silent, turn around just in case. P.S. The wiki and PDA also say that reapers will circle there pray before attacking. P.S.2 great video I actually didn’t know that only one 3/4 metal salvage can yield stalker teeth and I thought that swimming in the water was faster, turns out it isn’t.
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Listen, the Prawn Suit may protect you from the creature that can one shot you. But not if he has some biomechanical backup who happens to have a way to forcibly eject you from your Prawn.
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A small note on the subject of power priority: I have made the experience that with a very large base and especially when using power transmitters, the order can unfortunately change after reloading the game. I think the game first loads what is immediately around the player and only then gradually loads objects further away. For me, the bio-generator in the base regularly became the first device and, for example, thermal generators or solar panels that were further away and connected via transmitters became secondary devices, which was very annoying.