The Stanley Parable: Ultra Deluxe | FULL GAME

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Published 2022-05-16
The Stanley Parable Ultra Deluxe is a wonderful trip down memory lane that not only honors what came before but builds on it. I play it all here.
LISTEN TO DISTRACTIBLE ►► open.spotify.com/show/2X40qLyoj1wQ2qE5FVpA7x

Edited By ► youtube.com/LixianTV

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All Comments (21)
  • @X-SPONGED
    Fun Fact: The Bucket was originally only supposed to make the Narrator include it in every other dialogue in the game. Changes dialogue from "Stanley" to "Stanley and the bucket" but after awhile, more and more devs start getting more creative ideas on what to do with the bucket. In the end, all of that snowballed so much that it halted the game's development for an ENTIRE YEAR and is actually the reason the Ultra Deluxe version was delayed in the first place. All because of one singular bucket...
  • I can just imagine Amy hanging out downstairs, and just hearing a muffled "I LOVE HOLES"
  • I cant take it anymore, whenever I fall asleep at night with autoplay turned on. every single time I wake up it just appears.... every single FUCKING TIME IVE WOKEN UP THIS FUCKING VIDEO ALWAYS SEEMS TO BE PLAYING. IM CANT FUCKING TAKE IT ANYMORE
  • @killeramphibians
    57:52 "in effect, we have demanded that our entertainment be the collapse of ourselves." that line actually goes so incredibly hard, like in the beginning of his speech i was like 'ok yeah i think a good majority of people are socially aware of this' but that line was just too metal to ignore
  • The scary part about the narrator going insane in the skip button ending is that the last time we see him he’s repeatedly saying the sentence “the end is never the end is never the end” But you think he’s only just now started but he’s been saying that for hundreds of years now on repeat
  • Mark usually: finds any useless inanimate object, befriends it, and carries it around even if it causes insane inconvenience. Mark when given a useless object to befriend and carry around: "I could throw this across a room and couldn't care less."
  • @cthulhu8329
    I love that Mark keeps pausing what he's saying to let the narrator talk, like he's being so polite but keeps getting cut off bc the narrator never leaves a chance for him to respond. Highkey adorable
  • Something I think makes the skip button ending sadder is the fact that it takes place in the memory zone. What goes on in the environment is somewhat reflective of the narrator's mind and memories, so when the narrator fixates on the negative reviews and the skip button, the door leading out of the room disappears; he mentally and physically traps himself in the room. At the end through all the silence and suffering his mind goes almost completely blank, the memory zone is barren, the only thing left being a broken memory of the skip button.
  • @vickygarman8475
    I love that the narrator is British in the first and second game. You can tell when he yells "UNFUNNY?" That just cracks me up 😂
  • @xandraeon
    I finished it 3 hours 38 minutes and 29 seconds. That epilogue was brilliant, bewildering, beautiful. I’m so glad that we were able to go back to the hole and it was a fitting way to go. Speaking of which, I think it’s time for another visit down a wormhole with infinite choices in space.
  • the fact that when mark is in the elevator and you can hear narrator hum and say all together now very softly is a nice detail
  • @eagletuba9362
    Narrator: "This, is a bucket." Mark: "Dear GOD!" Narrator: "There's more." Mark: "NO!"
  • @MemerMan1214
    “Don’t cry because it’s over, cry because it happened ” -Wise words from Mark
  • @MrPeckaut
    The explanation he gives around 23:00 reminds me so much of how Karen from Shameless talks 😭 the facial expressions are spot on
  • @Not_A_Vampyre
    The fact that the first "ending" Mark got was the "broom closet ending", makes me happy.
  • @aquamarie3117
    I realize now why the Stanley button is so emotional. The narrator tells you to roleplay as Jim so that hearing the name makes you feel personally validated. But all this time, you've already been roleplaying as a man named Stanley. That's what the narrator called you. And now that he's gone, the Stanley button hits way harder. Because your name IS Stanley, and you didn't realize it until now. Sorry if this is phrased badly, I'm sleep deprived
  • @Nobrainr-gc2fz
    Mark: I could throw this bucket down the hallway and I wouldn’t care less Jack: My bucket
  • @jamez6398
    The bits where you traverse the deserts and the fields, and where you get the test achievement, I never expect to feel such profundity in Stanley Parable Ultra Deluxe of all games, but it gets kinda deep with the transition to the desert with the metacommentary on how we perceive the past with rose tinted glasses and it wasn't all perfect, and how time erodes everything away eventually when you use the skip button, even the concrete holding up the building disintegrates eventually, everything is temporary even concrete, so don't shy away from new trying new things, along with all of the other messages the can be gleaned from the skip button ending, like, damn that's so deep. You really feel some straight up majesty when you traverse the desert and instead of the narrator, there's the music. Kinda makes sense the game's creator's so capable of true profundity when you realise it's the same guy who made The Beginner's Guide which is even deeper, and much, much darker than The Stanley Parable, but still...