5 Steps To Building The BEST BASE In Subnautica

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Published 2023-08-11
When I first discovered Subnautica, I took interest in various components of the game. But it was when I saw the base building that I truly became captivated. Compared to the rustic, ramshackle feel of most survival games, Subnautica’s base components are sleek, modern, and offer seemingly endless potential despite their modular design. Barely a few hours later, I had purchased the game, and base building quickly became a major focus. 3 years later, and while my love for building has remained ever present, I often feel disheartened seeing other players relegate their bases to sterile husks, used merely as a means to an end as they pursue other ventures. In this video, I’m going to take you through my 5-step base building process as we construct a base and explore one of Subnautica’s greatest aspects.

All Comments (21)
  • @Breathtaker5000
    Video file got corrupted at 5:37. It was just some sped up footage of me building the exterior. I would have cut it out, but then the stuff I said about large rooms later on wouldn't make much sense. It's unfortunate, but it is what it is I guess :(
  • @Ghfgkgkghkghf
    I recommend putting a nuclear reactor away from the main base but have it still connected, so you can put a bunch of reinforcements over there.
  • @tewa9614
    Fascinating. The idea of "build the base with no regard to hull integrety, then fix it afterwards" was something I had never thought of doing.
  • Something I like doing: Build a base near a thermal vent. Not because of the power, but because I can park my Cyclops on top of it and use the thermal reactor module to keep it charging at all times when not in use.
  • @stevenscott2136
    I always feel bad about leaving 4546B. After all, Riley is already 3 million credits in debt at the end of his first week -- I keep thinking I'd be glad of the opportunity to escape from the Alterra rat-race.
  • @maxhay9098
    A little design trick I like is putting in a leaf wall then placing 3-7 sconce planters along it in different patterns. Scatter them, steppe them, whatever looks good to you, then plant some marblemelons in them. Looks great and provides a quick snack if you need it. The depth the wall planters add make the whole section pop.
  • @thepotatogod2951
    Generally, I think the player should have one center of operations and a few other bases with a moonpool, a farm, and a fabricator. My bases are: Headquarters: Safe Shallows Deep sea center of operations: Lost River Land Base: Floating island Leviathan research facility: Bulb forest (Near a reaper) Sea dragon research facility: The entrance to active lava zone Mining facilty: Sea Trader's path
  • @asteropax6469
    Veteran with 400 hrs of gameplay here. I recommend building an outpost in the safe shallows next to your life pod before building your home base. I recommend building one X-shaped compartment, with the hatch placed on top, for this. You can use 3 sections of the X for storage and 1 for your fabricator, battery charger, and power cell charger. When you first get the multipurpose room, build one so it attaches to the X compartment so you have even more storage. This has helped ensure I have enough resources to build my home base in my play throughs.
  • @Helperishere
    My final base was built in the Grand Reed. I had a starter home at the pod but wanted a beautiful place to settle down. Spending that much time around Crab Squids and Ghost Leviathans made me not scared of them. So i myself didnt have any fear in my first playthrough. Well i did get jump scared by a Peeper once. I turns and it was swimming at me and it got very close to the camera.
  • Tips for building a base in a Reaper controlled territory: DON'T build a base in a Reaper controlled territory
  • @Ghost-qu7jk
    Don't forget about the beacon that is under the base so you don't lose your way
  • @yayie2235
    Sometimes, I challenge myself to make a small hamlet base on shallows. It was cute, comfortable and manageable but the itch to build more is driving me nuts.
  • @aaronburdon221
    I put a base in the active Lava zone once. That cost a lot of Lithium. I literally had a couple of rooms dedicated specifically to fortification so I could put a moon pool, observatory, and a room with all glass windows (my bedroom). My large room also had a glass ceiling. Pretty much all the primary areas were glass. Then I built a pair of circular towers so I could put tall Alien habitats in to put fish in. These were ringed with fortification. All my bases always had specific nuclear reactors with water desalination machines. Very expensive, but fun to make.
  • @kerenb14
    Treat this space as your home, but never forget that it is not. Anyway, it's also worth noting that exterior lights, grow beds, and power sources (and cargo crates, for my fellow DecorationsMod enjoyers) don't require a foundation if not attached to the main base. In fact, it's best to not have a foundation and instead place the solar panels on the seafloor or the thermal generators atop the vent/geyser. This is because Subnautica thinks that the foundation is the base you are trying to power instead of whatever the power transmitters are connecting to. If your base power fluctuates, it's probably because of an unneeded foundation. I had another tip, but I can't think of it. May come back to edit.
  • @wolfen210959
    That is a magnificent looking base, so much nicer than my usual X-corridor with extensions into multipurpose rooms. I must admit to preferring function over appearance, but even I have to admit that I want to build something similar next time. You've earned yourself a sub, nicely done. :)
  • I find it rather interesting that there seems to be this trichotomy between players of any game that involves base building, perhaps with the most relevant for obvious reasons, Minecraft. But even in the case of Subnautica, I've seen playthroughs from some players who like to make intricate, aesthetically pleasing bases, while others go for practicality and functionality above all else, especially aesthetics, and some view their base as literally nothing other than a storage room to dump items, craft, and recharge any machinery they may have.
  • My base is literally random tubes connected and sometimes a glass tube here and there. A couple bioreactors that i forget to refill and overall the most messy base ever. I sometimes get lost in it
  • @Affirmbuttress
    This was amazing but I couldn’t stand the idea of ladders on the exit. I like to consider what would annoy me in real life and the idea of tripping on a ladder every time I enter a room kills what is otherwise a perfect design
  • @SpookyBaron
    Loved the Cyclops interior .. never thought of doing that!