How to Beat the Act 1 Elites EVERY TIME!

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Published 2022-11-22
Beating the Elites in act 1 of Slay the spire is important to build your run quicker with great relics and extra gold. But they do pose some significant challenges. Join in and get an in-depth look to see how you can beat them all every time.

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All Comments (21)
  • me : (A20 heart cleared all of the characters) Also me : lets see what im doing wrong againts the elites
  • 2 months late, but here's a couple tips that I've picked up: Neow's lament can be good for sniping an elite, but I would not recommend it if the path after the elite snipe is subpar. Remember, the main way of getting card rewards is through basic combats, and skipping too many can leave you with a poor deck for the boss. Even if you get past the boss at that point, you will probably struggle in act 2. Silent definitely has the hardest time with the act one elites. Not only does she have the worst starter deck (having an extra strike and defend to sift through), she famously lacks good damage output and has a reliance on skills and debuffs that nob and sentries hard punish. In general, I would focus on getting cards specifically to deal with said nob and sentries. Dash is the act one holy grail of elite killers, getting good block and damage in an attack card. Otherwise, all out attack is very useful, terror can be really good if drawn turn one against nob, and if you can also find a prepared or dagger throw, sneaky strike is actually very good damage as well. Laga is probably silents easiest elite matchup (at least for act one elites) due to the fact that weaken is so good against him. As long as you are prepared for the other two elites, Laga should be no problem. With the dead adventurer event, if it says chopped by claws, run away immediately. This means that Laga will attack you, and unlike his normal encounter he will start out awake, completely skipping the setup turns that are supposed to keep him in check. It's not worth the potential relic, even if you survive you are probably taking a forced heal at the next rest site.
  • @Fishman88924
    Wanna kill elites? Play watcher. Having wrath essentially makes all of your cards your big attack, if you can mitigate the downside. This guide is great thank you.
  • @XDME360
    For the sentry you don't focus the outer ones because they attack first. You focus them because it is much easier to generate 10 block per turn rather than 0 block and then 20 block. Otherwise some decks would focus the middle one if they knew they had 0 draws that would kill either outer sentry on turn 2 but could kill inner sentry on turn 3.
  • @G4mer_D4d
    Love your no nonsense content. Played ccgs in the past and this game fits that hole perfectly. Rn on act 2 with watcher with a 14 card deck. Retain core around wallop and the 20 damage Retain card and power draws 2 when I wrath and retained cards cost 1 less for combat and meditate and scry5 block to make it happen for any linchpin. I maybe took 1 or 2 cards I probably shouldn't have but, hey! That's the fun of replay. Vulnerable would help scaling. šŸ¤·ā€ā™‚ļø Thanks again ā¤
  • You should do a full video of all the fun little references throughout the spire. There's so many good ones!
  • @PotWeedKush
    Beat the heart a few evenings ago, for the first time, with the Defect. Was using an unstoppable Focus/Frost build. Since then I've been playing as The Ironclad and have been tinkering with a Strength /Regen build. In the early stages I fall short against heavy hitting enemies because I can't build up enough block and haven't hit any regen cards yet. Any tips for Ironclad specifically?
  • pre level 18 they are all handlable with almost ease, lagavulin tend to be the most consistently hard as even you can handle to block 15/20 per turn, you can't afford to get siphoned 2 time, so you better set up well and even take some damage to insure that it won't happen sentry, while very consistant are only a big issue if you don't have the ability to kill one of the side sentry in 4 turn. like even with a bad deck, it's rare it get that bad. and while to be safe you should be able to kill one sentry in 2 turn, it is acceptable to eat 10 damage on the first double attack. because of his attack patern, early nob can let you go almost unscaved if he delay the weakening attack enough. with a bit of luck you can do a 4 turn nob without too much trouble past that... it's another story. you cannot get past gremlin nob with luck as he is guaranteed to do the bash turn 2. so realistically you can only afford to kill him before the end of turn 3 or you are DEAD. he is, for me, the biggest consistence checker in the entire game, you NEED to kill him in about 1 cycle of your deck, cause otherwise you will eat those 40 damage. anyway, keep cacawing like that!
  • When the only damage dealing card you have is Blade Dance: Alright time to beat Lagavulin's ass šŸ˜Ž
  • To be honest, a couple of videos explaining some basic act 1 encounters or even mindsets might be more helpful than act 2, i can think of (events wanted, when to shop, how do normal encounters play
  • @koopa9815
    I just died to the gremlin dude. I only had the chance to add 2 cards to my deck, and none of my options were high damage dealing. What are you supposed to do then? Just get RNG'd and start over? Avoid elite fights?
  • @SkylarkGSH
    Awesome! I find that beating act 1 elites requires extreme decision on building an aggressive desk that is good at mitigating big damage, and playing heavy cards on turn 1 For example: Good floor 1 picks include Ironclad: Rampage, Iron wave Silent: Predator, Terror Defect; Streamline, Cold snap Watcher: wheel kick, Sands of time Also Caw Caw, because im an actual bird.