Why Games Are Massive

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Published 2020-12-09
*Originally titled "Why Games Are Massive (Literally). The stupidity of this title is obvious. All the mockery and jokes are deserved. The thumbnail perfectly clarifies that we're discussing file size, not in-game worlds, and I should've figured that out, even at 1am while uploading.

Written, Voiced, and Edited by Lucas Raycevick
Thumbnail & Monolith Graphic by Jack (Stoofer): stoofer.design/
Support the Channel at: www.patreon.com/raycevick or paypal.me/LucasRaycevick
Tweet Me @Raycevick

Music List (in-order):
Daniel Deluxe - Blood and Steel
Andrew Hulshult & David Levy - UAC Atlantica Facility (Ambience)
Jack Wall & Sam Hulick - Presidium Return
Paul Ruskay - Kharak System
David Clynick - Trinity Infiltration
Paul Ruskay - Bridge of Sighs
Jack Wall & Sam Hulick - C-Sec
Andrew Hulshult & David Levy - The Blood Swamps (Light Fighting)
Jack Wall & Sam Hulick - Criminal Elements V2

Game List:
Titanfall
Wolfenstein: The New Order
Call of Duty: Advanced Warfare
Middle Earth: Shadow of Mordor
DOOM Eternal
Gears of War 5
Red Dead Redemption 2
Mass Effect
Mass Effect 3
Destiny 2
Call of Duty Modern Warfare (2019)
The Elder Scrolls V: Skyrim
Minecraft
Watch Dogs Legion
Heroes of Might and Magic II: The Succession Wars
Just Cause 2
Just Cause 3
Dead or Alive 6
Kingdom Come Deliverance
Dirt Rally 2.0
Tom Clancy's Rainbow Six Siege
Assassin's Creed Odyssey
DOOM (2016)
Team Fortress 2
Metro Exodus
Paladins
Call of Duty Black Ops Cold War
GRIP
Apex Legends
Hitman 2
Sector's Edge
Assassin's Creed Unity
Halo 5: Guardians
Mass Effect 2

Clip & Source List:
pastebin.com/Hurf7rUe

All Comments (21)
  • @Raycevick
    Being there's many viewers who've never heard of a data-cap, it's not correct to say they're the norm. I should've clarified its a phenomena mostly encountered in North America; something I've dealt with until very recently, which I pay extra not to deal with. Apologies for the oversight and any confusion it caused. P.S. No, it's not called Heroes II of Might and Magic.
  • @spicykwas
    Its simple, every new AAA game comes with a 4k version of The Bee Movie hidden in the code, you just have to find it
  • @Blipblobit
    I remember when 1TB drives used to seem like overkill to me, now I consider them the bare minimum.
  • @theJesai
    Hitman 2 was 100+ Gigs in size (and contains Hitman 1 & 2 together). Hitman 3 was just 50 Gigs, while containing 1, 2, AND the latest 3 maps! The magic of smart compression and optimisation :)
  • @darrinEH
    Imagine Walmart stored TVs in your house and you could only use it if you buy it.
  • We used to have installers that let us choose what to install. Nowadays, only pirate repacks have both selective downloads and selective installs. Remember the "piracy is a service problem" line?
  • @Garhunt05
    "It's not just a dress it's a 4k dress" That sounds like the tagline to some non-existent brand.
  • @_brakeeen7452
    I miss the days of coming home from gamestop and popping in a brand new game, immediately being able to play
  • I still remember when I thought GTA IV was obscenely massive for being, not just bigger than 10GB, but DARING to get close to 20GB.
  • @EvanRoyalty
    I think around seven or eight years ago I had stacks of games installed on steam, currently I'll be lucky to install maybe 5 or 6 in my library. I used to think I was just running out of space from hoarding video-making tools, but that's only half of the truth. Also I'm living on an island with shitty internet, so frequent 50gb updates for games makes the 'Hey, dude, let's hop on this game real quick' conversation get awkward fast.
  • @salty3964
    Imagine having an option to disable cosmetics in tf2 A game where a single hat may have more polygons than a character model
  • @Egurius3
    4:10 Raycevick: "It's not just a dress" Me: "I know, it's the wiggle-physics as well"
  • @ATalkingShark
    "Mocked for a small download size." I guess these people must play Fortnite or are 12, because when I discovered Valheim was only 1gb, I nearly threw a party over it.
  • @Nebenfigur
    You ask them to make the customer choose what they want to install. Some programs don't even trust you to choose the installation folder.
  • Back then, it took a couple of hundred megabytes for entire dlc expansions. Now it takes 10 gbs just to update a few bugs.
  • 10:44 god damn i felt that. 3d artist living in the sticks with 0.7MB download... thankfully the dev team are really good on keeping file size low (game itself is around 10GB), biggest issue for me is uploading source textures (like less than 0.1MB up)
  • @jonahc2807
    At this rate, there will come a time when 20TB drives become the bare minimum
  • @ChengTeoh
    One of these days 100GB Day One patches will be a norm. And when those days do come those future people will wonder how people in the past lived on only 50GB full game downloads.
  • @exyl_sounds
    0:58 YOOO i just realized that's blender default font lol that's a really interesting way to use a 3D program to put stuff into perspective