The Difference Between HP/SHIELDS/ARMOR/OVERHEALTH | Overwatch 2

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Published 2022-05-01
Armor changed A LOT. Overhealth is neat too.
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Here's the older versions of this video
2019:    • The Difference Between HP/SHIELDS/ARM...  
2016:    • The Difference Between HP/SHIELDS/ARM...  

0:00 - Intro
1:30 - Overall Changes
2:40 - 1) HEALTH Explanation
3:26 - 2) ARMOR Explanation
6:08 - 2a) ARMOR Important Notes
9:32 - 3) SHIELDS Explanation
10:27 - 4) OVERHEALTH Explanation

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Editing: KarQ, KojiNatu
Filming: Steak4oz, KojiNatu
Writing: Bendersbeard
Assistance: DragonEngineer, CactusPuppy + ELO HELL Workshop Discord

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All Comments (21)
  • @KarQ
    Didn't realize this was hitting algorithm again. Here are the changes for Season 1 of OW2 (October 2022 Edit) Overhealth (Green): 100% -> 50% ult charge granted from damage dealt to it (That's a buff to Overhealth) Armor (Yellow): Now grants damage reduction property on the armored portion only instead of the entire HP bar (That's a NERF to armor) If you want a better experience than OW ranked, check out #EsportsTower and get a FREE 2 WEEK TRIAL CLUB MEMBERSHIP. Sign up: www.esportstower.com/KarQ
  • Also important to know: in OW1 you could hack temporary shields. In OW2 you can’t hack overhealth. So no use in EMP’ing sound barrier anymore
  • I remember back when Torb could throw armor packs and Symmetra could build a shield generator. My favorite thing to do was play one or the other (if someone else was playing one of them) and increase everyone's HP to absurd amounts. 350 HP Zenyatta was a beast to see on the battlefield
  • @Fitzyhere
    Best part about OW2 is being able to watch so many KarQ guides
  • @soulsmith4787
    Thank you for mentioning the 45 hps that Zen can receive after 3 seconds of not taking damage. It means that Zen has less downtime when peeking corners to attempt a kill without the need for a heal from the other support; they both can spend more time helping their teammates and/or clicking on bad guys. I'm intrigued to see how this buffs him in a broader range of scenarios and how it can change the outcome of some encounters.
  • @xtrem5428
    Overhealth not giving ult charge is a huge buff. Before, when deciding between shooting vs waiting for temp HP to decay, ult charge would at least make shooting worth it. now, unless you're confident on being able to burst through it, it's rarely worth it.
  • This is honestly exactly the video I needed because I got confused when playing the beta. Thank you!
  • @GregHafer
    Great changes. Having a convoluted health system and not explaining it in-game makes things feel off and unintuitive compared to other FPS games. They need to keep it simple and transparent if they want to compete with the big boys.
  • @DrBob66
    Until this video I didn't really realize how much of a difference that armour change makes. No wonder Orisa never seems to die
  • I’m very happy. This means that now when wrecking ball charges into all the enemies and uses the overhealth, he won’t be a way for all the enemies attacking him to just get free ult charge.
  • @Cameron-ki1qx
    Yo this was so much more helpful than I thought it'd be. Thanks for putting in the time on this one!
  • This is cool. Thanks for the breakdown man. Torbjorn tanking headshots is hilarious.
  • For those that want to try plotting on desmos and see on close up, just input these 3 lines: f\left(x\right)=0.7x g\left(x\right)=\left\{x\le10:0.5x,x>10:x-5\right\} \frac{\left(f\left(x\right)-g\left(x\right)\right)}{g\left(x\right)}\cdot100 1st line - f(x) is OW2's damage to armour target (30% reduction). X axis represents original damage, Y axis represents damage on armoured targets 2nd line - g(x) is OW1 (half under 10, -5 over 10). X axis represents original damage, Y axis represents damage on armoured targets 3rd line - percentage change in damage going from OW1 to OW2. X axis represents original damage, Y axis represents % change in damage
  • @cfriesen222
    Since Mercy doesn't have any other accelerating healing effect outside of the passive, it seems like her healing and sustain is weaker than all the other supports.
  • @BiscuitMan14
    I miss the old days. You know, the ones where KarQ was sponsored by Manscaped, and we got a sack full of ball puns? I mean, it was one after another. It was nuts.
  • @brian2685
    Ball smirking at the “for now” line 😅
  • @sethescope
    KarQ, like always, this was an extremely helpful and informative video. I had no idea how armor worked in ow 1 and I would have had no idea how it worked in ow2 but for your video. so thank you for everything you do for the community! your job doesn't pay enough to fully compensate you for the service you provide to all of us. that being said, the "look at this graph" meme, delivered so seriously, was my favorite part of the video LUL that was so perfectly placed
  • just an heads up that armor no longer mitigates 30% damage to your whole healthbar , instead it mitigates 30% damage only to the armor proportion to your health . so a Reinhardt Pin will kill Brigitte now.
  • @RedWanderer1
    Funny how Brig is in the thumbnail, since armor was her thing but has been slowly but surely being removed from her kit and hero uniqueness. Now the only armor she has is in her healthbar , and when she is basically full. Her rally is trash as overhealth. It's a budget sound barrier, not good for attack nor defense.