SEATRUCK MOBILE BASE, YEA OR NAY? - Subnautica Below Zero Guide

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Published 2021-07-28
Our main vehicle in Subnautica Below Zero is the Seatruck for better or worse. Some players love it. Some players hate it. But one thing everyone thinks about with the Seatruck is "does it work well enough for a mobile base?" When it comes to a mobile base, you need something that can match the main capabilities a standard base provides. In the world of Subnautica, I find this comes down to four main points. So does the Seatruck meet the requirements of a mobile base? Let’s talk about it.
#subnautica #subnauticabelowzero

Subnautica Below Zero Guides & Tips ► bit.ly/3bC8Q2E

0:00 Subnautica Below Zero Seatruck As A Mobile Base Guide
0:35 Seatruck for Food & Water
2:45 Seatruck for Crafting & Production
4:13 Seatruck for Storage
5:17 Seatruck for Power Production
7:12 Conclusion

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All Comments (21)
  • @DjorgusPlaying
    I must say that, after playing the original subnautica again after a few playthroughs of below zero, the seamoth, cyclops combo felt soooo much more versetile than the seatruck ever felt. I do however understand why the cyclops isn't in below zero, i mean the game is so small it wouldn't have fit anywhere..
  • @ThatGuyKazz
    I know a lot of people didn't really like the cyclops because it was so bulky and was kinda slow but IMO that's what made the cyclops so satisfying to use. You felt safe in the cyclops but not too safe which is kinda the vibe that makes the whole original subnautica work the unintended horror was the best part of the game and it was always a relief when you got the cyclops back out of places like the lost river. The sea truck doesn't give that same vibe it pretends to be more maneuverable than the cyclops but once you get more than 3 or 4 modules on it it really isn't much of an improvement as far as mobility and a big down grade in terms of utility. Personally I gave up on the Sea Truck and just ran around in my prawn suit for most of below zero including the land based sections.
  • @Commanderziff
    I spent a lot of time in the original Subnautica wishing there was a midsize sub between the Seamoth and the Cyclops. The Seatruck... was not what I envisioned. The modules are there for customization, but honestly they make it feel LESS customizable since the module designs and utility feel so limited. I was amazed by how little the "storage" module could hold. I really wish it was more like a smaller Cyclops, maybe a third the size, with the ability to build inside of it, and therefore make it truly customizable.
  • I think it depends what you mean by “mobile base”. I’d never use it as my MAIN base, but more a mobile expedition base. It’s fine for that.
  • @bijan9116
    Very late reply, but I think the Seatruck has potential to be really good with a few small tweaks. It just feels like it was deliberately designed to be suboptimal. For example: - Why can't the one of the two aquariums in the module support breeding instead of capturing fish? - Why does the fabricator module waste so much space when it can easily house two more small lockers? - Why is the storage module so stingy with the space it offers? - Why does the docking module panel simply act as an eject button instead allowing for Prawn suit inventory and upgrade access from within the seatruck? - Why wasn't the seatruck given a more direct power generation upgrade option? Every vehicle in the original had this capability, and the Prawn suit even retained it in Below Zero, so it just feels like an odd omission. One thing the seatruck does have over the Cyclops is that it technically functions like bringing both a Seamoth and a Prawn suit, as the suit can be docked at the back, and you can always disconnect the front cabin from the rest of modules to function like a seamoth. The Cyclops never had this flexibility; it could only bring one or the other on a trip.
  • @Zorlac
    The seatruck aquarium module ALWAYS had more fish than I could use.
  • @DeanVarney
    A planter module and a Thermal mod or a solar module would make me like the Seatruck a whole lot more. I don't hate it, it's just not implemented well or "right" imo. The aquarium module, just needs to suck more, the sleep module would be useable if you replaced the juke box with a full size storage locker (maybe? Even then...) the teleportation module is far too late game to really matter much, storage would be fine if it they got rid of the smaller 2x6 lockers and just had two or three of the bigger lockers on each side, no complaints about the fabrication module. It's a neat idea, just needs a little more thought and less "RP" to be good.
  • @FigureZ
    I really like the design of the seatruck and the modules. But I wouldn’t use it for a homebase. More of an expedition vehicle. With the new addition of the dock it’s made even better. And I think this is what it was meant for.
  • The only main issue is the seatruck’s reliance on length to increase size while the cyclops possessed more width and depth. A mobile base built in a cyclops drives like a truck. A seatruck mobile base with the same capabilities drives like trying to control a full length train.
  • @mickys8065
    I love how you say you have to use the prawn suit and charge fins to charge everything because the sea truck can't, then give the sea truck a yes in power production
  • The only really useful modules for the sea truck is the docking bay,and fabrication,you can carry your prawn suit with the docking bay and the fabrication is good for the reason of not having to go back into your base which might be in a whole different biome
  • @allreddan
    It's a much better long distance gopher than a base. I do like that I can have a bunch of modules that allow me to stay out away from my base for an extended time and can then detach them to explore narrow areas. The combination utility of the cyclopes with the mobility of the sea moth is very nice, but you do sacrifice the versatility of making it a full base.
  • @FeganFloop
    Honestly, I really like the seatruck. The one thing I don't like about it, is when you have two or more modules attached and you try to reverse.
  • @TheFoodieCutie
    At first I really didn’t like the Cyclops because it was clunky and slow. When you had to start going down to the lost river and stuff, I started to really like it. I felt safe in the cyclops and it was a nice home! The deeper you went down into the areas, that Cyclops was always a welcome shelter from the dangers below. Since you’re down below so long, it really becomes your home! Nothing felt so good when you finished up down below and started the long, dangerous journey back to the surface in your cyclops, and when you finally came back out of the river, it really was a wonderful achievement!
  • @Zapp_Lightyear
    Below Zero gave me a new appreciation for the PRAWN suit and Seaglide. Will probably ditch my seatrain in the void.
  • @Prodagist
    Cyclops is always gonna be my #1 I love the thing so much, and I use it so much, that I've actually gotten really good at avoiding running into things, so I take the cyclops everywhere, I honestly live in it more than I do my normal bases, it's where food is, it's where water is, it's where every kind of fabricator is except the vehicle upgrade console, it's where literally all my storage is, it's where my bed is, it's where my medkit fabricators are, it's where my cuddledish are, it's my way to avoid dying to leviathans (Silent running, decoy tube, sheild gen, sonar, etc) The sea truck is cool, and definitely fits below zero with it being a smaller game, But in my opinion, it'll never be my cyclops
  • When the next Subnautica game will be released, I hope the world map would be bigger (and deeper) than in the original game. People like bigger and beefier submarines and other machinery. A max depth of 3 km? A Cyclops 2.0 with torpedoes?
  • On my last play through I would fill up part of the sea truck storage module with food that won’t spoil, and stay out as long as I have supplies doing story missions. Having the fabricator module attached really makes it a mobile base, since that’s halve the reason to visit the base anyways. And you can cook food. Being able to use planters on the Cyclopes was convenient, but it broke the emersion. Limit food, limited batteries, makes it a temporary base. As least the sea truck is a unique experience.
  • @nolgroth
    A year or so late, but I just recently finished Below Zero for the one and only time I am going to play it. The Sea Truck makes for a terrible base, but it is the better underwater vehicle between the Prawn and it. The Prawn is better on land, but since they nerfed the movement freedom (compared to Subnautica), it just wasn't as fun to roam around the ocean in. The Sea Truck could go just about anywhere the Prawn could and had the Defense upgrade, which was more than sufficient to dissuade any of the sea critters, including the Leviathans. Just carry a couple of spare Power Cells and set up a couple of recharge bases. So yeah, I wouldn't worry about a mobile base in BZ. Just set up a few Moonpool + MP Room with Nuke Reactors kind of bases and use the Sea Truck as an expeditionary vehicle.
  • @BioViRuZz
    I want my beloved Cyclops, Prawn-Suit combo back 😢